57 virtual void place(
const DtVector& location,
const DtReal heading,
58 bool clampToGroundFlag =
true,
bool* dataAvailable = 0,
59 bool requireAllData =
false)
override;
Contains the DtVrfMovingObjectStateRepository class declaration.
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:31
virtual void place(const DtVector &location, bool *dataAvailable=0, bool requireAllData=false)
Place entity at 'location', on the ground, keeping its current heading. The dataAvailable flag will b...
static DtVrfObjectStateRepository * creator(const DtString &name, DtLocalObject *vrfObject, DtReaderWriterRegistry *parentRegistry)
DtVrfMovingObjectStateRepository & operator=(const DtVrfMovingObjectStateRepository &orig)
Assignment Operator.
Definition: readerWriterRegistry.h:39
virtual const int vrfMovingObjectStateRepositorySubType() const
Returns DtVrfMovingObjectStateRepositorySubTypeBase.
Description: This repository is an internal repository accessible only by local objects. It holds all information that is common to all the forms of all entity/aggregate/control objects within VR-Forces.
Definition: vrfObjectStateRepository.h:91
Class: DtSurfaceEntityStateRepository.
Definition: subsurfaceEntityStateRepository.h:20
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtString type() const override
returns DtSimObjectStateRepositoryType
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86