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syncMatrixAddObjectsDialog.h
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1 /******************************************************************************
2 ** Copyright (c) 2021 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
7 
9 
10 #pragma once
11 
12 #include <vrvUtil/signalslib.h>
15 
16 namespace makVrf
17 {
18  class DtMapFocusHandler;
19 
21  {
22  Q_OBJECT
23 
24  public:
25  //CTOR
26  DtSyncMatrixAddObjectsDialog(makVrv::DtDe& de, QWidget* parent, const Qt::WindowFlags& flags = 0);
27 
28  //DTOR
30 
31  virtual void displayDialog();
32  public:
33  boost::signals2::signal<void(const std::vector<DtUUID>& names)> signal_objectsSelected;
34  boost::signals2::signal<void()> signal_addObjectsDialogDestroyed;
35 
36  protected:
37  virtual void sendRequest() override;
38  virtual void setupStatement(const DtSimStatement*) override;
39  virtual void initializeSelectionFilters() override;
40  virtual void mapFocusHandlerChanged(DtMapFocusHandler*);
41  };
42 }
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
boost::signals2::signal< void()> signal_addObjectsDialogDestroyed
Definition: syncMatrixAddObjectsDialog.h:34
Definition: baseFilteredListViewTaskSetDialog.h:35
Definition: syncMatrixAddObjectsDialog.h:20
class DtSimStatement:
Definition: simStatement.h:38
This class will manage filtered list views for the basic purpose of allowing a single list view in th...
Definition: mapFocusHandler.h:77
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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