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include
vrfGuiCore
tacticalGraphicDataInterface.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2013 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrfGuiCore/vrfGuiCore.h
>
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#include <
vrfGuiCore/vrfVrlinkDataInterface.h
>
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#include <
vrfGuiCore/vrlinkSimulatedEnvironmentProcess.h
>
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namespace
makVrf
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{
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class
DT_DLL_VRFGUICORE
DtTacticalGraphicDataInterface
:
public
DtVrfVrlinkDataInterface
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{
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public
:
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DtTacticalGraphicDataInterface
(
makVrv::DtDe
&);
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virtual
~
DtTacticalGraphicDataInterface
();
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virtual
void
setStateView(
const
makVrv::DtStateView<makVrv::DtSimState>
*);
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virtual
makVrv::DtElementEntry::ElementType
type()
const
;
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virtual
DtVector
location(
Representation
rep = Local)
const
;
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virtual
const
std::map<std::string, std::string>& extendedObjectData()
const
;
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virtual
std::vector<DtVector> locations(
Representation
rep = Local)
const
;
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virtual
std::string userData()
const
;
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virtual
int
penStyle()
const
;
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virtual
int
fillStyle()
const
;
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virtual
int
lineWidth()
const
;
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virtual
int
color()
const
;
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makVrv::DtStateView<DtVrlinkSimulatedEnvironmentProcess>
*
environmentStateView
()
const
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{
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return
myTacticalGraphicStateView;
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}
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protected
:
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virtual
void
slot_simObjectEntryAboutToBeRemoved(
makVrv::DtSimObjectEntry
&);
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protected
:
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makVrv::DtStateView<DtVrlinkSimulatedEnvironmentProcess>
*
myTacticalGraphicStateView
;
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};
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typedef
DtObjectDataInterfaceCreator<DtTacticalGraphicDataInterface>
DtTacticalGraphicDataInterfaceCreator
;
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typedef
DtBoost::shared_ptr<DtTacticalGraphicDataInterface>
DtTacticalGraphicDataInterfacePtr
;
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}
vrfVrlinkDataInterface.h
DT_DLL_VRFGUICORE
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition:
vrfGuiCore.h:25
vrfGuiCore.h
DtVector
makVrf::DtTacticalGraphicDataInterface::myTacticalGraphicStateView
makVrv::DtStateView< DtVrlinkSimulatedEnvironmentProcess > * myTacticalGraphicStateView
Definition:
tacticalGraphicDataInterface.h:76
makVrf::DtTacticalGraphicDataInterface::environmentStateView
makVrv::DtStateView< DtVrlinkSimulatedEnvironmentProcess > * environmentStateView() const
Returns the state view of this class.
Definition:
tacticalGraphicDataInterface.h:66
makVrv::DtSimObjectEntry
A DtSimObjectEntry is an entry for a persistent simulation object like an entity. ...
Definition:
DtSimObjectEntry.h:22
makVrf::DtVrfVrlinkDataInterface
This subclass of DtObjectDataInterface accesses data from a VR-Forces object from the network...
Definition:
vrfVrlinkDataInterface.h:73
makVrv::DtStateView< makVrv::DtSimState >
makVrv::DtElementEntry::ElementType
ElementType
Definition:
DtElementEntry.h:26
makVrf::DtObjectDataInterface::Representation
Representation
Use these enums in various information methods to return data in local or world coordinates.
Definition:
objectDataInterface.h:47
makVrf::DtTacticalGraphicDataInterfaceCreator
DtObjectDataInterfaceCreator< DtTacticalGraphicDataInterface > DtTacticalGraphicDataInterfaceCreator
Definition:
tacticalGraphicDataInterface.h:79
makVrf::DtTacticalGraphicDataInterface
The DtTacticalGraphicDataInterface class is a wrapper around state views to give access to convenienc...
Definition:
tacticalGraphicDataInterface.h:27
makVrv::DtDe
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition:
DtDe.h:72
makVrf::DtTacticalGraphicDataInterfacePtr
DtBoost::shared_ptr< DtTacticalGraphicDataInterface > DtTacticalGraphicDataInterfacePtr
Definition:
tacticalGraphicDataInterface.h:80
makVrf::DtObjectDataInterfaceCreator
Templated class implementation. Create on and pass into the factory.
Definition:
objectDataInterface.h:143
vrlinkSimulatedEnvironmentProcess.h
Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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www.mak.com
)