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taskFireLaserGuidedMissileDialog.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
14 
17 
18 class QComboBox;
19 class QGroupBox;
20 class QStringList;
21 class QRadioButton;
22 class QGridLayout;
23 class QWidget;
24 
25 namespace makVrf
26 {
27  class DtLocationReferenceEntryWidget;
28 
31  {
32  Q_OBJECT
33  public:
34  //CTOR
35  DtTaskFireLaserGuidedMissileDialog(makVrv::DtDe& de, QWidget* parent, const Qt::WindowFlags& flags = 0);
36 
37  //DTOR
39 
40  protected:
41  virtual QWidget* contents(const std::vector<makVrv::DtSimEntry*>& data) override;
42 
43  virtual bool editStatement(const std::vector<makVrv::DtSimEntry*>& states, const DtSimStatement* s);
44  virtual void setupStatement(const DtSimStatement* stmt) override;
45 
46  virtual void slot_receivedWeaponList(const DtUUID& entity);
47 
48  virtual void sendRequest() override;
49 
50  virtual void setupGui(const std::vector<makVrv::DtSimEntry*>& data);
51  virtual void setupFrom(const std::vector<makVrv::DtSimEntry*>& data);
52  virtual void initializeItems(const std::vector<makVrv::DtSimEntry*>& data);
53 
54  virtual void resetDialog(/*bool resetModesOnly = false*/);
55  virtual void updateComboBoxes();
56 
57  virtual void updateApplyButtonVisibility() override;
58  virtual void updateButtonText() override;
59 
61  virtual DtString weaponId() const;
62 
63  public:
64  QWidget* myCanvas;
65  QBoxLayout* myCanvasLayout;
66 
70 
71 
72  protected:
73  std::vector<DtUUID> myCurrSelected;
74  std::list<DtUUID> myAwaitingWeaponSystemResponse;
76  };
77 
79  {
80  public:
81  virtual DtTaskSetDialogInterface* create(makVrv::DtDe&, QWidget* parent) override;
82  virtual bool supportsType(makVrv::DtDe&, const DtSimTaskMessageType&, const DtSimStatement*) const override;
83  };
84 }
UUID is a unique ID wrapper class.
Definition: uuid.h:59
Definition: baseTaskSetDialogInterface.h:35
QWidget * myCanvas
Definition: taskFireLaserGuidedMissileDialog.h:64
QComboBox * myWeaponSelectionComboBox
Definition: taskFireLaserGuidedMissileDialog.h:67
Definition: taskSetDialogInterface.h:84
std::list< DtUUID > myAwaitingWeaponSystemResponse
Definition: taskFireLaserGuidedMissileDialog.h:74
Contains makVrf::DtBaseTaskSetDialogInterface class. This is the interface for the dialog used by mos...
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
QBoxLayout * myCanvasLayout
Definition: taskFireLaserGuidedMissileDialog.h:65
Definition: taskFireLaserGuidedMissileDialog.h:78
Class that is used as a template for task/set dialogs.
Definition: taskSetDialogInterface.h:46
std::vector< DtUUID > myCurrSelected
Definition: taskFireLaserGuidedMissileDialog.h:73
QCheckBox * myFireWithoutDesignatorCheckbox
Definition: taskFireLaserGuidedMissileDialog.h:69
Base class to provide boost signal/slot management.
class DtSimStatement:
Definition: simStatement.h:38
Dialog for the DtFireLaserGuidedMissileTask.
Definition: taskFireLaserGuidedMissileDialog.h:30
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
QGridLayout * myWeaponSelectionLayout
Definition: taskFireLaserGuidedMissileDialog.h:68
makVrv::DtSignalConnectionManager myConnections
Definition: taskFireLaserGuidedMissileDialog.h:75
#define DT_DLL_VRFGUITASKSETQT
Definition: vrfGuiTaskSetQt.h:22

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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