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terrainInformation.h
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1 /*******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 #pragma once
9 
12 
13 #include <vrfutil/sphere2.h>
14 
18 {
19 public:
22 
24  virtual ~DtTerrainInformation();
25 
27  virtual void getPageInData(DtNodeBoundingList& nodeBoundingList) = 0;
28 
30  virtual void getPageOutData(DtNodeBoundingList& nodeBoundingList) = 0;
31 
33  virtual void getProceduralTreeTile(DtDebugDrawTerrainOutputInterface::terrainLineList& nodeBoundingList) = 0;
34 };
std::vector< makVrf::DtLine > terrainLineList
Lines structure/calls/list.
Definition: debugDrawTerrainOutputInterface.h:103
#define DT_DLL_terrainInterface
This file is used to determine how to build.
Definition: terrainInterfaceDefines.h:25
std::list< DtSphere2 > DtNodeBoundingList
Definition: sphere2.h:20
TODO Put this in the makTerrainLib.
Definition: terrainInformation.h:17
Interface to query terrain polygon.

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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