71 virtual const char*
type()
const;
77 virtual DtArtPartType turretArtPart()
const;
79 virtual void setMaxSlewRate(DtReal maxSlewRate);
80 virtual DtReal maxSlewRate()
const;
84 virtual void initProcessSR();
107 virtual void lookupAndCacheProcessSR();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual bool postAddComponentsInit()
Called after all components have been created, initialized and added to the component manager...
Definition: simComponent.h:128
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
DtPlatformLocalObjectFacade myPlatformLocalObjectFacade
Member to allow for access to platform specific data.
Definition: turretActuatorComponent.h:157
bool myRotation360
Cache for the condition for 360 rotation, which is hasFixedAzimuth = false and leftLimit = rightLimit...
Definition: turretActuatorComponent.h:149
const DtTurretComponentDescriptor * myTurretComponentDescriptor
Definition: turretActuatorComponent.h:137
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
End User Description: DtActuator is the base class for all actuator model components. Developer Description: The DtActuator base class caches a pointer to the entity's radio for convenience. Derived classes may have articulated parts that are configured from the DtActuatorComponentDescriptor's DtSimArtPartDescriptorList. For each articulated part in the list a DtArticulatedPartStateRepository will be created to store the data for the part such as it's location, rotation and so forth. These are created in the entity's DtVrfObjectStateRepository createParts() function. This call creates all the attached parts for all the actuators. These articulated state repositories are managed by the DtAttachmentManager. They are cached by their partType which is the DIS Enumeration describing the part from the disEnums.h file and was specified in the actuator's DtActuatorComponentDescriptor as descriped above. The partType is used as the category of the DtObjectType used to look up articulated parts in the DtAttachementManager. When an actuator needs access to a particular articulated part it looks it up by the part's object type.
Definition: actuatorComponent.h:47
File: turBalGunPSR.h.
Definition: vrfTurretedBalGunPSR.h:26
DtConstrainedAnalogInputPort * mySlewPort
Input Port Name: slew Input Port Description: -1.0 indicates maximum left slew, 1.0 indicates maximum right slew Input Port Range: -1. to 1. Input Port Default Value: Input Group Parent:
Definition: turretActuatorComponent.h:133
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
DtTurretComponentDescriptor is a DtComponentDescriptor that has additional parameter information for ...
Definition: turretComponentDescriptor.h:29
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
DtVrfTurretedBalGunPSR * myProcessState
Pointer to a process state repository used to store state data associated with this component...
Definition: turretActuatorComponent.h:144
DtReal myLeftSlewLimit
Local copies of the parameters in the turret descriptor, conditioned so that left limit < right limit...
Definition: turretActuatorComponent.h:153
DtReal myRightSlewLimit
Definition: turretActuatorComponent.h:154
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtTurretActuatorComponent provides a simple model of a rotating turret that knows how to drive the ar...
Definition: turretActuatorComponent.h:50
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86