14 #if !defined(Q_MOC_RUN)
41 virtual void updateAvailableItems();
46 virtual std::string
type()
const {
return "Loadouts"; };
54 virtual void updateContainedItemsIcon();
59 virtual void setDefaultLoadout();
virtual void processUiEvent(const DtUiElementEvent &e)
Process ui event. Default does nothing.
virtual void fillInTableFromSelection(DtReaderWriter *rw)
Definition: uiAggregateElements.h:15
virtual bool initForPossibleMultiMap(DtRwPropertiesMap *)
std::map< std::string, LoadoutItem > myLoadoutItems
Definition: uiAggregateLoadoutsElement.h:73
Definition: uiAggregateLoadoutsElement.h:62
virtual DtAssembliesReaderWriter::RwRootNode * rootNodeFor(const std::string &keyword) const =0
Definition: uiAggregateLoadoutsElement.h:23
Definition: readerWriter.h:85
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: assembliesReaderWriter.h:31
std::map< std::string, std::string > mySystemLoadoutItems
Definition: uiAggregateLoadoutsElement.h:72
Definition: rwProperty.h:267
LoadoutItem(const LoadoutItem &orig)
Definition: uiAggregateLoadoutsElement.h:66
virtual void containedItemSelected()
DtComponentSystemDefinition.
Definition: componentSystemDefinition.h:25
LoadoutItem()
Definition: uiAggregateLoadoutsElement.h:64
static DtUiElement * CreatorFunction(makVrv::DtDe &)
virtual void updateEnableStatus()
DtRwString * myModifiedDefaultLoadout
Definition: uiAggregateLoadoutsElement.h:77
virtual std::string type() const
Definition: uiAggregateLoadoutsElement.h:46
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
Acts as a map for properties. A map is a definition that has a key and a prototype, with values being the key and prototype pair. The key can only be a string (DtRwStringType), int (DtRwIntType, DtRwInt8Type, DtRwInt16Type, DtRwInt32Type), or real (DtRwRealType, DtRwReal32Type, DtRwReal64Type).
Definition: rwPropertiesMap.h:41
virtual DtAssembliesReaderWriter::RwRootNode * rollupRootNodeFor(const std::string &keyword) const
Base class to provide boost signal/slot management.
makVrv::DtSignalConnectionManager myConnections
Definition: uiAggregateLoadoutsElement.h:78
LoadoutItem(const DtString &c, const DtString &t)
Definition: uiAggregateLoadoutsElement.h:65
QToolButton * mySetDefaultLoadout
Definition: uiAggregateLoadoutsElement.h:75
DtString type
Definition: uiAggregateLoadoutsElement.h:69
virtual void setFromParameters(const std::vector< DtReaderWriter * > &parentRw)
The DtUiElement class is the base for which all UI elements are defined. If you wish to create a new ...
Definition: uiElement.h:97
virtual void initializeCombo(DtUiTableWidgetComboBox *)=0
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:33
Base class of the ui element class chain. Properties available through designer for all ui elements a...
Definition: uiElement.h:183