54 DtSendMoveAlongToEgressTask
63 const DtString& rwName = DtString::nullString(),
68 const DtString& rwName = DtString::nullString(),
79 const DtString& rwName = DtString::nullString(),
88 virtual void setEmbarkationState(DtEmbarkationControllerState state);
89 virtual DtEmbarkationControllerState embarkationState()
const;
94 virtual void setEmbarkationInformation(
const DtUUID& parent,
95 bool useEmbarkationOverride =
false,
const DtVector& embarkationOverridePosition = DtVector::zero(),
96 int embarkInSlot = -1,
bool chooseAnyIfSlotTaken =
true);
98 virtual void getEmbarkationInformation(
DtSimObjectReference& parent,
bool& useEmbarkationOverride,
99 DtVector& embarkationOverridePosition,
int& embarkInSlot,
bool& chooseAnyIfSlotTaken);
101 virtual bool embarkationLocationOverride()
const;
102 virtual const DtVector& embarkationLocationOverridePosition()
const;
103 virtual int embarkInSlot()
const;
104 virtual bool chooseAnyAvailableSlotIfTaken()
const;
107 virtual void setControlPoint(
const DtUUID&);
112 virtual void setPath(
const std::vector<DtVector>&);
113 virtual const std::vector<DtVector>& path()
const;
115 virtual void setEmbarkedAppearance(
int);
116 virtual int embarkedAppearance()
const;
118 virtual void setEmbarkedAnimation(
const DtString&);
119 virtual const DtString& embarkedAnimation()
const;
121 virtual void setSlotName(
const DtString&);
122 virtual const DtString& slotName()
const;
124 virtual void setSlotType(
const DtString&);
125 virtual const DtString& slotType()
const;
127 virtual void setStationName(DtStationName);
128 virtual DtStationName stationName()
const;
130 virtual void setPublishLoadPoints(
bool);
131 virtual bool publishLoadPoints()
const;
133 virtual void setOnGroundBeforeDisembark(
bool);
134 virtual bool onGroundBeforeDisembark()
const;
136 virtual void setEmbarkedOrientation(
const DtTaitBryan&);
137 virtual const DtTaitBryan& embarkedOrientation()
const;
139 virtual void clearEmbarkationInformation();
141 virtual void setJumpToLocation(
bool b);
142 virtual bool jumpToLocation()
const;
144 virtual void setTurnToHeading(
bool b);
145 virtual bool turnToHeading()
const;
147 virtual void setOrientOnIngress(
bool b);
148 virtual bool orientOnIngress()
const;
150 virtual void setInvisibleWhenEmbarked(
bool b);
151 virtual bool invisibleWhenEmbarked()
const;
153 virtual void setWasInvisibleBeforeEmbark(
bool b);
154 virtual bool wasInvisibleBeforeEmbark()
const;
156 virtual void setExitPosition(
const DtVector&);
157 virtual const DtVector& exitPosition()
const;
159 virtual void setTechnique(
const DtString&);
160 virtual const DtString& technique()
const;
166 virtual void setEmbarkationLocked(
bool bLocked);
167 virtual bool embarkationLocked()
const;
174 virtual void addTaskedSubordinate(
const DtUUID& name);
175 virtual bool removeTaskedSubordinate(
const DtUUID& name);
177 virtual void clearTaskedSubordinates();
184 virtual DtString stateString(DtEmbarkationControllerState s);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
virtual void prePutSelf()
Called before either version of put self (file or environment). Default is no-op. ...
class DtVrfEmbarkationPSR:
Definition: vrfEmbarkationPSR.h:31
DtRwBoolean myEmbarkationLocationOverride
Definition: vrfEmbarkationPSR.h:196
DtRwSimObjectReference myEmbarkationParent
Definition: vrfEmbarkationPSR.h:195
If you use a list of object names to archive which objects are part of a controller (or any object) u...
Definition: simObjectReferenceList.h:118
Definition: vrfEmbarkationPSR.h:50
DtRwBoolean myTurnToHeading
Definition: vrfEmbarkationPSR.h:210
DtRwBoolean myOnGroundBeforeDisembark
Definition: vrfEmbarkationPSR.h:208
DtRwInt myEmbarkInSlot
Definition: vrfEmbarkationPSR.h:204
DtRwVector myExitPosition
Definition: vrfEmbarkationPSR.h:198
DtRwBoolean myJumpToLocation
Definition: vrfEmbarkationPSR.h:209
Definition: vrfEmbarkationPSR.h:49
DtRwVector myEmbarkationLocationOverridePosition
Definition: vrfEmbarkationPSR.h:197
DtEmbarkationControllerState
Definition: vrfEmbarkationPSR.h:34
virtual void postGetSelf()
Called after either version of getSelf (mtl or environment). Default is no-op.
Definition: vrfEmbarkationPSR.h:44
DtRwString mySlotType
Definition: vrfEmbarkationPSR.h:202
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: vrfEmbarkationPSR.h:45
Description: Readable, Writable DtTaitBryan.
Definition: rwTaitBryan.h:20
Definition: readerWriterRegistry.h:39
Definition: vrfEmbarkationPSR.h:46
Contains the DtUUID class declaration.
DtRwSimObjectReferenceList myTaskedSubordinates
Aggregates only.
Definition: vrfEmbarkationPSR.h:220
DtRwBoolean myWasInvisibleBeforeEmbark
Definition: vrfEmbarkationPSR.h:212
Definition: vrfEmbarkationPSR.h:42
DtRwOffsetVectorList myRwPath
Definition: vrfEmbarkationPSR.h:216
DtRwBoolean myEmbarkationLocked
Definition: vrfEmbarkationPSR.h:214
DtRwSimObjectReference myControlPoint
Definition: vrfEmbarkationPSR.h:194
DtRwTaitBryan myEmbarkedOrientation
Definition: vrfEmbarkationPSR.h:206
Definition: vrfEmbarkationPSR.h:48
DtRwBoolean myOrientOnIngress
Definition: vrfEmbarkationPSR.h:211
Contains the DtRwTaitBryan class declaration.
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: rwSimObjectReference.h:21
Definition: vrfEmbarkationPSR.h:43
Definition: vrfEmbarkationPSR.h:52
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
std::vector< DtVector > myPath
Definition: vrfEmbarkationPSR.h:217
DtRwInt myStationName
Definition: vrfEmbarkationPSR.h:203
Description: Readable, Writable int.
Definition: rwInt.h:25
DtRwInt myEmbarkedAppearance
Definition: vrfEmbarkationPSR.h:199
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
Definition: vrfEmbarkationPSR.h:41
class DtRwOffsetVectorList:
Definition: rwVectorList.h:63
DtRwBoolean myPublishLoadPoints
Definition: vrfEmbarkationPSR.h:207
Define constants for types of tasks, sets, admin messages, reports, and sim commands (all sent via ra...
DtRwString myTechnique
Definition: vrfEmbarkationPSR.h:215
DtRwString mySlotName
Definition: vrfEmbarkationPSR.h:201
Definition: vrfEmbarkationPSR.h:47
This is a convenience list that will add DtSimObjectReference objects and modify the list as objects ...
Definition: simObjectReferenceList.h:23
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
Definition: vrfEmbarkationPSR.h:51
Definition: vrfEmbarkationPSR.h:53
Definition: vrfEmbarkationPSR.h:40
DtRwString myCurrentSubordinateTask
Definition: vrfEmbarkationPSR.h:221
DtRwString myEmbarkedAnimation
Definition: vrfEmbarkationPSR.h:200
DtRwInt myEmbarkationState
Definition: vrfEmbarkationPSR.h:193
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
DtRwBoolean myChooseAnyAvailableIfSlotTaken
Definition: vrfEmbarkationPSR.h:205
Definition: vrfEmbarkationPSR.h:38
Definition: vrfEmbarkationPSR.h:39
DtRwBoolean myInvisibleWhenEmbarked
Definition: vrfEmbarkationPSR.h:213
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86