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include
precompiledHeaders
vrfobjcorePCH.h
Go to the documentation of this file.
1
#include <assert.h>
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#include <list>
3
#include <math.h>
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#include <set>
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#include <
precompiledHeaders/boostCommon.h
>
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//MakTerrainToolkit includes
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#include <
gdb/extentInitializer.h
>
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#include <
gdb/extentReader.h
>
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#include <
gdb/networkEdge.h
>
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#include <
gdb/networkElement.h
>
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#include <
gdb/networkNode.h
>
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#include <
gdb/networkSegment.h
>
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#include <
gdb/specification.h
>
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#include <
gdb/specificationManager.h
>
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#include <
gdb/specificationStringAttribute.h
>
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#include <
gdb/terrainDatabase.h
>
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#include <
gdb/vectorNetwork.h
>
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#include <
gdb/vectorNetworkRecord.h
>
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#include <
gdb/vectorNetworkIntersectionRecord.h
>
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#include <
geometry/bvIntersector.h
>
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#include <
geometry/chord.h
>
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#include <
geometry/chordIntersectionRecord.h
>
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#include <
geometry/constants.h
>
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#include <
geometry/geometricUtilities.h
>
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#include <
geometry/intersectionRecord.h
>
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#include <
geometry/chordIntersectRecordList.h
>
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#include <
geometry/point.h
>
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#include <
geometry/spatialSubdivision.h
>
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#include <
geometry/sphere.h
>
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#include <
geometry/ssAccumulationFunctor.h
>
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#include <
geometry/ssChordIntersector.h
>
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#include <
geometry/ssExtentIntersector.h
>
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#include <
geometry/ssFunctor.h
>
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#include <
geometry/ssInsertionFunctor.h
>
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#include <
geometry/surface.h
>
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#include <
geometry/extent.h
>
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#include <
makSettingsManager/boolSetting.h
>
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#include <
makSettingsManager/settingsManager.h
>
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#include <
makSettingsManager/settingsObject.h
>
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#include <
makSettingsManager/settingsObjectFactory.h
>
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#include <
tdbutil/filenameUtilities.h
>
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#include <
tdbutil/mathUtilities.h
>
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#include <
tdbutil/stringKeyFactory.h
>
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#include <
readerWriter/symbolString.h
>
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#include <
tdbutil/tdbUnits.h
>
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#include <
terrainCS/coordSystem.h
>
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#include <
terrainCS/geodeticCS.h
>
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#include <
terrainDbFactory/terrainDbFactory.h
>
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//MakVrfVrlinkExt includes
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#include <
vrfExtProtocol/disEnumsExtensions.h
>
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#include <
vrfExtProtocol/environmentalUtils.h
>
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#include <
vrfExtProtocol/simInterfaceContent.h
>
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#include <
vrfExtProtocol/ifVrfObjectData.h
>
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#include <
vrfExtProtocol/ifVrfObjectDeleted.h
>
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#include <
vrfExtProtocol/messageTypes.h
>
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#include <
vrfExtProtocol/objectType.h
>
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#include <
vrfExtProtocol/objectTypeEnums.h
>
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#include <
vrfExtProtocol/rangedObjectType.h
>
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#include <
vrfExtProtocol/rangeItem.h
>
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//VR-Link includes
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#include <cmdLine/cmdStdOutput.h>
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#include <libxml/parser.h>
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#include <libxml/xmlmemory.h>
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#include <libxml/xmlreader.h>
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#include <matrix/3dBoundingVolume.h>
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#include <matrix/geodeticCoord.h>
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#include <matrix/LibMatrix.h>
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#include <matrix/topoCoord.h>
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#include <matrix/vlDcm.h>
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#include <matrix/vlMath.h>
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#include <matrix/vlTaitBryan.h>
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#include <matrix/vlVector.h>
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#include <mtl/environment.h>
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#include <mtl/envValue.h>
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#include <mtl/envXmlWriter.h>
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#include <mtl/mtlEnvironment.h>
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#include <mtl/mtl.h>
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#include <mtl/mtlstream.h>
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#include <vlpi/appearance.h>
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#include <vlpi/artPartSpec.h>
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#include <vlpi/articulatedPart.h>
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#include <vlpi/disEnums.h>
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#include <vlpi/entityIdentifierHashKey.h>
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#include <vlpi/entityIdentifier.h>
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#include <vlpi/entityType.h>
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#include <vlpi/entityTypes.h>
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#include <vlpi/netStructs.h>
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#include <vlpi/simulationAddress.h>
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#include <vlpi/thresholder.h>
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#include <vlutil/topoGeocTran.h>
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#include <vlutil/vlConfig.h>
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#include <vlutil/vlFile.h>
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#include <vlutil/vlHashlist.h>
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#include <vlutil/vlInetAddr.h>
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#include <vlutil/vlMachineTypes.h>
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#include <vlutil/vlShmPool.h>
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#include <vlutil/vlStringUtil.h>
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#include <vlutil/vlUtil.h>
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//Threading Building Blocks includes
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#include <tbb/compat/condition_variable>
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#include <tbb/concurrent_hash_map.h>
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#include <tbb/mutex.h>
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#include <tbb/recursive_mutex.h>
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#include <tbb/spin_mutex.h>
110
#include <tbb/spin_rw_mutex.h>
111
#include <tbb/task.h>
112
#include <tbb/tbb_thread.h>
113
#include <tbb/tick_count.h>
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116
#include <
vrfStateData/stateData.h
>
117
#include <
vrfStateData/vrfGeometryStateComponent.h
>
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#include <
vrfStateData/vrfStateComponent.h
>
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#include <
vrfStateData/locationStateComponent.h
>
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#include <
vrfStateData/entityStateComponent.h
>
ifVrfObjectDeleted.h
vrfGeometryStateComponent.h
extentReader.h
specificationStringAttribute.h
boostCommon.h
vectorNetworkIntersectionRecord.h
vectorNetworkRecord.h
filenameUtilities.h
ssExtentIntersector.h
ssInsertionFunctor.h
vectorNetwork.h
rangeItem.h
messageTypes.h
networkSegment.h
constants.h
extentInitializer.h
point.h
tdbUnits.h
networkElement.h
The DtNetworkElement is the base member for nodes, segments, and edges. This class presents the inter...
networkNode.h
simInterfaceContent.h
specificationManager.h
rangedObjectType.h
chordIntersectRecordList.h
coordSystem.h
bvIntersector.h
geometricUtilities.h
specification.h
networkEdge.h
sphere.h
settingsObjectFactory.h
locationStateComponent.h
mathUtilities.h
stringKeyFactory.h
Factory templates DtStringKeyFactory and DtStringKeyFactoryWithParam.
ssFunctor.h
intersectionRecord.h
ssChordIntersector.h
objectTypeEnums.h
surface.h
chord.h
A DtChord is a finite line segment in 3-space, represented by two points. Data derived from the two e...
extent.h
Contains the declaration of the DtExtent class.
geodeticCS.h
objectType.h
spatialSubdivision.h
settingsManager.h
terrainDatabase.h
ifVrfObjectData.h
symbolString.h
vrfStateComponent.h
settingsObject.h
stateData.h
entityStateComponent.h
terrainDbFactory.h
boolSetting.h
chordIntersectionRecord.h
disEnumsExtensions.h
ssAccumulationFunctor.h
environmentalUtils.h
Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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