12 #ifndef DtWaitingPSR_H_
13 #define DtWaitingPSR_H_
16 #include <vlutil/vlUtil.h>
40 const DtString& rwName = DtString::nullString(),
45 const DtString& rwName = DtString::nullString(),
56 const DtString& rwName = DtString::nullString(),
64 virtual void setWaitTime(
DtTime time);
65 virtual DtTime waitTime()
const;
68 virtual void setWaitState(
enum WaitState waitState);
WaitState
class DtWaitingPSR:
Definition: waitingPSR.h:25
Definition: waitingPSR.h:34
Definition: readerWriterRegistry.h:39
DtRwInt myWaitState
Kind of waiting we're doing (not waiting, waiting indefinitely, waiting for a specific duration...
Definition: waitingPSR.h:88
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
Definition: waitingPSR.h:29
DtRwReal myWaitTime
Moved here from DtWaitController (waitCntlr.h).
Definition: waitingPSR.h:83
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Definition: waitingPSR.h:27
Definition: waitingPSR.h:30
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
Definition: waitingPSR.h:28