13 #include <vrfGuiNetworkCommon/vrfComponentProcessorInterface.inl>
16 #include <vrfGuiCore/DtWeatherProcessObjectAgent.hpp>
21 class DtAgentManagerInterface;
39 virtual void createAndSendState(
const std::set<const DtFrameStateInterface*>& interfaces,
40 makVrv::DtSimStateObjectAgent& objectDriver,
bool force =
false);
44 static const char*
ProcessorName() {
return "DtWaterSurfaceSimDataProcessor"; };
56 virtual bool setState(
const std::set<const DtFrameStateInterface*>&,
FrameStateData& state)
const;
63 virtual void destroyAgent(makVrv::DtSimStateObjectAgent* agent,
const DtFrameStateInterface* sc)
override;
67 typedef std::map<makVrv::DtUniqueID, FrameStateData>
Cache;
Contains makVrv::DtSimDataProcessorInterface class.
std::map< makVrv::DtUniqueID, FrameStateData > Cache
Definition: waterSurfaceSimDataProcessor.h:67
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
FrameStateInterfaces frameStateInterfaces
Definition: waterSurfaceSimDataProcessor.h:52
DtVrlinkSimulatedWaterSurfaceState waterSurfaceStateData
Definition: waterSurfaceSimDataProcessor.h:53
std::set< const DtFrameStateInterface * > FrameStateInterfaces
Definition: waterSurfaceSimDataProcessor.h:51
Cache myCache
Definition: waterSurfaceSimDataProcessor.h:68
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
unsigned long long UInt64
Definition: stateDataTypes.h:17
static const char * ProcessorName()
Definition: waterSurfaceSimDataProcessor.h:44
Class to transfer DtStateData for waterSurface objects into entity sim data.
Definition: waterSurfaceSimDataProcessor.h:27
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Definition: waterSurfaceSimDataProcessor.h:71
#define DT_DLL_vrfGuiNetworkCommon
This file is used to determine how to build.
Definition: vrfGuiNetworkCommonDefines.h:24
For performance reasons there are two kinds of waterSurface state. The first kind is the kind that is...
Definition: waterSurfaceState.h:30
A DtSimState is the base class for all state objects. Derived instances of DtSimState will be created...
Definition: DtSimState.h:19
Definition: waterSurfaceSimDataProcessor.h:49
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:291
virtual const char * processorName() const
Used to uniquely identify for registration.
Definition: waterSurfaceSimDataProcessor.h:45
Definition: vrfComponentProcessorInterface.h:31
This class holds the state data that represents each simulation object in the system.
Definition: stateDataManager.h:73