32 class DtArticulatedPartStateRepository;
77 virtual const char*
type()
const;
87 virtual void fireTheWeapon();
92 virtual void setProjectileStartSpeed(DtReal startSpeed);
93 virtual DtReal projectileStartSpeed();
95 virtual void setMuzzleOffset(
const DtVector& muzzleOffset);
96 virtual const DtVector& muzzleOffset();
109 virtual DtVector muzzleLocalPosition();
118 virtual DtDcm weaponOrientation();
152 virtual bool createPSR();
DtReal myProjectileStartSpeed
Definition: weaponActuator.h:220
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual bool postAddComponentsInit()
Called after all components have been created, initialized and added to the component manager...
Definition: simComponent.h:128
DtConstrainedIntegerInputPort * myFusePort
Input Port Name: fuze Input Port Description: DIS Enumeration for fuze (see DIS Enumeration and Bit E...
Definition: weaponActuator.h:188
DtBooleanInputPort * myTriggerPort
Input Port Name: trigger Input Port Description: True to fire. Input Port Range: Input Port Default ...
Definition: weaponActuator.h:195
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
Definition: fireEvent.h:16
virtual bool init()
Overridden to cache a pointer to the entity's radio in this class.
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
DtAmmunitionInputPort * myAmmunitionPort
Input Port Name: ammunition Input Port Description: Type of ammo to fire. Input Port Range: Input Po...
Definition: weaponActuator.h:180
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
DtReal myCurrentRange
Definition: weaponActuator.h:227
Definition: readerWriterRegistry.h:39
DtOutputPortGroup is a data port group of a data provider. It may contain any number of DtOutputPorts...
Definition: outputPortGroup.h:34
File: weaponPSR.h.
Definition: vrfWeaponPSR.h:31
DtIntegerOutputPort * myArtPartTypePort
Output Port Name: art-part-type Output Port Description: Type of the articulated part. See the DIS Enumeration and Bit Encoded Values document for values. Output Port Range: Output Port Default Value: Output Group Parent: weapon-info.
Definition: weaponActuator.h:214
DtInputPortGroup * myWeaponInputPortGroup
Input Port Group Name: weapon-control Input Port Group Description:
Definition: weaponActuator.h:173
End User Description: DtActuator is the base class for all actuator model components. Developer Description: The DtActuator base class caches a pointer to the entity's radio for convenience. Derived classes may have articulated parts that are configured from the DtActuatorComponentDescriptor's DtSimArtPartDescriptorList. For each articulated part in the list a DtArticulatedPartStateRepository will be created to store the data for the part such as it's location, rotation and so forth. These are created in the entity's DtVrfObjectStateRepository createParts() function. This call creates all the attached parts for all the actuators. These articulated state repositories are managed by the DtAttachmentManager. They are cached by their partType which is the DIS Enumeration describing the part from the disEnums.h file and was specified in the actuator's DtActuatorComponentDescriptor as descriped above. The partType is used as the category of the DtObjectType used to look up articulated parts in the DtAttachementManager. When an actuator needs access to a particular articulated part it looks it up by the part's object type.
Definition: actuatorComponent.h:47
DtWeaponActuator is a simple model of a ballistic gun.
Definition: weaponActuator.h:54
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
virtual bool createPortGroups()
Called by init. Derived classes should override this method to create all their input/output port gro...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
DtOutputPortGroup * myWeaponOutputPortGroup
Output Port Group Name: weapon-info Output Port Group Description:
Definition: weaponActuator.h:206
DtSimObjectReference myCurrentEntityTarget
These are set by createFireInteraction and used by createDetonationInteraction.
Definition: weaponActuator.h:225
The DtArticulatedPartStateRepository class is used to represent articulated parts for an entity...
Definition: articulatedPartStateRepository.h:40
Instances of DtIntegerOutputPort are output ports through which data producers can send integer value...
Definition: integerIOPort.h:45
DtWeaponActuatorDescriptor * myWeaponActuatorDescriptor
Definition: weaponActuator.h:218
DtPlatformLocalObjectFacade myPlatformLocalObjectFacade
Member to allow for access to platform specific data.
Definition: weaponActuator.h:231
DtWeaponActuatorDescriptor; descriptor for the DtWeaponActuator component.
Definition: weaponActuatorDescriptor.h:24
DtBooleanInputPort * myLoadedPort
Input Port Name: loaded Input Port Description: True if loaded. Input Port Range: Input Port Default...
Definition: weaponActuator.h:202
DtString myCurrentEventId
Definition: weaponActuator.h:226
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtVrfWeaponPSR * myWeaponProcessState
Definition: weaponActuator.h:228
DtVector myMuzzleOffset
Definition: weaponActuator.h:221
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86