VR-Link API Documentation for DIS
DtAppearance Member List
This is the complete list of members for DtAppearance, including all inherited members.
afterburnerOn() const DtAppearance [virtual]
antennaRaised() const DtAppearance [virtual]
appearance() const DtAppearance [inline, virtual]
appearanceAttribute(const DtAppearAttribute attr) const DtAppearance [virtual]
camouflageType() const DtAppearance [virtual]
clone() const DtAppearance [virtual]
complianceState() const DtAppearance [virtual]
damageState() const DtAppearance [virtual]
density() const DtAppearance [virtual]
DtAppearance()DtAppearance [protected]
DtAppearance(const DtEntityType &entityType)DtAppearance
DtAppearance(const DtAppearance &orig)DtAppearance
engineSmokeOn() const DtAppearance [virtual]
entityType() const DtAppearance [virtual]
firePowerDisabled() const DtAppearance [virtual]
flamesPresent() const DtAppearance [virtual]
frozen() const DtAppearance [virtual]
hatchState() const DtAppearance [virtual]
immobilized() const DtAppearance [virtual]
internalHeatSource() const DtAppearance [virtual]
isConcealed() const DtAppearance [virtual]
launcherFlashPresent() const DtAppearance [virtual]
launcherRaised() const DtAppearance [virtual]
lifeformState() const DtAppearance [virtual]
lightState(DtLightType s) const DtAppearance [virtual]
lightState() const DtAppearance [virtual]
missionKill() const DtAppearance [virtual]
myAppearanceDtAppearance [protected]
myEntityTypeDtAppearance [protected]
nullAppearance()DtAppearance [static]
operator=(const DtAppearance &orig)DtAppearance
powerPlantOn() const DtAppearance [virtual]
primaryWeaponState() const DtAppearance [virtual]
rampDeployed() const DtAppearance [virtual]
secondaryWeaponState() const DtAppearance [virtual]
setAfterburnerOn(bool onOff)DtAppearance [virtual]
setAntennaRaised(bool upDown)DtAppearance [virtual]
setAppearance(DtU32 app)DtAppearance [inline, virtual]
setAppearanceAttribute(const DtAppearAttribute attr, const DtAppearAttrVal val)DtAppearance [virtual]
setCamouflageType(DtCamouflageType type)DtAppearance [virtual]
setComplianceState(DtComplianceState s)DtAppearance [virtual]
setDamageState(DtDamageState s)DtAppearance [virtual]
setDensity(DtDensityType dens)DtAppearance [virtual]
setEngineSmokeOn(bool onOff)DtAppearance [virtual]
setEntityType(const DtEntityType &entityType)DtAppearance [virtual]
setFirePowerDisabled(bool onOff)DtAppearance [virtual]
setFlamesPresent(bool onOff)DtAppearance [virtual]
setFrozen(bool onOff)DtAppearance [virtual]
setHatchState(DtHatchState s)DtAppearance [virtual]
setImmobilized(bool onOff)DtAppearance [virtual]
setInternalHeatSource(bool onOff)DtAppearance [virtual]
setIsConcealed(bool onOff)DtAppearance [virtual]
setLauncherFlashPresent(bool onOff)DtAppearance [virtual]
setLauncherRaised(bool onOff)DtAppearance [virtual]
setLifeformState(DtLifeformState s)DtAppearance [virtual]
setLightState(DtLightType s, bool onOff)DtAppearance [virtual]
setLightState(DtLightState s)DtAppearance [virtual]
setMissionKill(bool yesNo)DtAppearance [virtual]
setPowerPlantOn(bool onOff)DtAppearance [virtual]
setPrimaryWeaponState(DtWeaponState s)DtAppearance [virtual]
setRampDeployed(bool onOff)DtAppearance [virtual]
setSecondaryWeaponState(DtWeaponState s)DtAppearance [virtual]
setSmokePlumePresent(bool onOff)DtAppearance [virtual]
setTentDeployed(bool onOff)DtAppearance [virtual]
setTrailState(DtTrailState s)DtAppearance [virtual]
smokePlumePresent() const DtAppearance [virtual]
tentDeployed() const DtAppearance [virtual]
trailState() const DtAppearance [virtual]
~DtAppearance()DtAppearance [virtual]

Document ID: Generated on Mon May 14 08:06:18 EDT 2012 from SVN revision 114750
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