VR-Link API Documentation for DIS
DtBasicGroundCombatSoldierRecord Member List

This is the complete list of members for DtBasicGroundCombatSoldierRecord, including all inherited members.

appearance() const DtBasicGroundCombatSoldierRecordvirtual
appearanceAttribute(const DtAppearAttribute attr) const DtBasicGroundCombatSoldierRecordvirtual
DtBasicGroundCombatSoldierRecord()DtBasicGroundCombatSoldierRecord
DtBasicGroundCombatSoldierRecord(const DtBasicGroundCombatSoldierRecord &orig)DtBasicGroundCombatSoldierRecord
entityID() const DtBasicGroundCombatSoldierRecordvirtual
entitySpeed() const DtBasicGroundCombatSoldierRecordvirtual
headAzimuth() const DtBasicGroundCombatSoldierRecordvirtual
headElevation() const DtBasicGroundCombatSoldierRecordvirtual
headElevationRate() const DtBasicGroundCombatSoldierRecordvirtual
headScanRate() const DtBasicGroundCombatSoldierRecordvirtual
loadBaseNetRecord(DtNetBasicGroundCombatSoldierRecord &record) const DtBasicGroundCombatSoldierRecordvirtual
myAppearanceDtBasicGroundCombatSoldierRecordprotected
myEntityIDDtBasicGroundCombatSoldierRecordprotected
myEntitySpeedDtBasicGroundCombatSoldierRecordprotected
myHeadAzimuthDtBasicGroundCombatSoldierRecordprotected
myHeadElevationDtBasicGroundCombatSoldierRecordprotected
myHeadElevationRateDtBasicGroundCombatSoldierRecordprotected
myHeadScanRateDtBasicGroundCombatSoldierRecordprotected
myPhiDtBasicGroundCombatSoldierRecordprotected
myPsiDtBasicGroundCombatSoldierRecordprotected
myThetaDtBasicGroundCombatSoldierRecordprotected
myX_OffsetDtBasicGroundCombatSoldierRecordprotected
myY_OffsetDtBasicGroundCombatSoldierRecordprotected
myZ_OffsetDtBasicGroundCombatSoldierRecordprotected
operator=(const DtBasicGroundCombatSoldierRecord &orig)DtBasicGroundCombatSoldierRecord
operator=(const DtNetBasicGroundCombatSoldierRecord &orig)DtBasicGroundCombatSoldierRecord
phi() const DtBasicGroundCombatSoldierRecordvirtual
print() const DtBasicGroundCombatSoldierRecordvirtual
printDataToStream(std::ostream &stream) const DtBasicGroundCombatSoldierRecordvirtual
psi() const DtBasicGroundCombatSoldierRecordvirtual
setAppearance(DtU32 app)DtBasicGroundCombatSoldierRecordvirtual
setAppearanceAttribute(const DtAppearAttribute attr, const DtAppearAttrVal val)DtBasicGroundCombatSoldierRecordvirtual
setEntityID(DtU16 value)DtBasicGroundCombatSoldierRecordvirtual
setEntitySpeed(DtInt8 value)DtBasicGroundCombatSoldierRecordvirtual
setHeadAzimuth(DtInt8 value)DtBasicGroundCombatSoldierRecordvirtual
setHeadElevation(DtInt8 value)DtBasicGroundCombatSoldierRecordvirtual
setHeadElevationRate(DtInt8 value)DtBasicGroundCombatSoldierRecordvirtual
setHeadScanRate(DtInt8 value)DtBasicGroundCombatSoldierRecordvirtual
setPhi(DtInt8 value)DtBasicGroundCombatSoldierRecordvirtual
setPsi(DtInt8 value)DtBasicGroundCombatSoldierRecordvirtual
setTheta(DtInt8 value)DtBasicGroundCombatSoldierRecordvirtual
setX_Offset(DtInt16 value)DtBasicGroundCombatSoldierRecordvirtual
setY_Offset(DtInt16 value)DtBasicGroundCombatSoldierRecordvirtual
setZ_Offset(DtInt16 value)DtBasicGroundCombatSoldierRecordvirtual
theta() const DtBasicGroundCombatSoldierRecordvirtual
unloadBaseNetRecord(const DtNetBasicGroundCombatSoldierRecord &record)DtBasicGroundCombatSoldierRecordvirtual
X_Offset() const DtBasicGroundCombatSoldierRecordvirtual
Y_Offset() const DtBasicGroundCombatSoldierRecordvirtual
Z_Offset() const DtBasicGroundCombatSoldierRecordvirtual
~DtBasicGroundCombatSoldierRecord()DtBasicGroundCombatSoldierRecordvirtual

Document ID: Generated on Wed Aug 14 15:35:11 EDT 2013 from SVN revision 130445
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