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include
vl
dEntityEnc.h
Go to the documentation of this file.
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/*********************************************************************
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** Copyright (c) 1992-2010 VT MAK
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** All rights reserved.
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*********************************************************************/
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#ifndef dEntityEnc_H_
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#define dEntityEnc_H_
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#if DtDIS
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#include "
dStateEncoder.h
"
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#include "
esPdu.h
"
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#include "
entitySR.h
"
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class
DT_DLL_VL
DtEntityStateEncoder :
public
DtStateEncoder
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{
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public
:
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DtEntityStateEncoder();
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virtual
~DtEntityStateEncoder();
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DtEntityStateEncoder(
const
DtEntityStateEncoder& orig);
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DtEntityStateEncoder& operator=(
const
DtEntityStateEncoder& orig);
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virtual
DtEntityStatePdu* stateMsg(
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const
DtEntityStateRepository
& stateRep,
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const
DtEntityStateRepository
& asSeenByRemote);
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protected
:
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virtual
bool
sendNeeded(
const
DtEntityStateRepository
& stateRep,
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const
DtEntityStateRepository
& asSeenByRemote);
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virtual
void
fillOut(
const
DtEntityStateRepository
& stateRep,
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const
DtEntityStateRepository
& asSeenByRemote,
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DtEntityStatePdu* pdu);
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virtual
bool
artPartsNeedUpdating(
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const
DtEntityStateRepository
& stateRep,
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const
DtEntityStateRepository
& asSeenByRemote);
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virtual
bool
attPartsNeedUpdating(
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const
DtEntityStateRepository
& stateRep,
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const
DtEntityStateRepository
& asSeenByRemote);
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virtual
void
fillOutArtAndAttParts(
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const
DtEntityStateRepository
& stateRep,
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const
DtEntityStateRepository
& asSeenByRemote,
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DtEntityStatePdu* pdu);
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protected
:
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DtEntityStatePdu myEsPdu;
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};
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#endif
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#endif
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Document ID: Generated on Wed Aug 14 15:35:11 EDT 2013 from SVN revision 130445
Copyright © 2005-2013 VT MÄK. All Rights Reserved (
www.mak.com
)