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include
vl
hFireInter.h
Go to the documentation of this file.
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/*********************************************************************
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** Copyright (c) 1992-2010 VT MAK
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** All rights reserved.
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*********************************************************************/
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#ifndef hFireInter_H_
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#define hFireInter_H_
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#if DtHLA
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#include "
hIntWEncDec.h
"
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#include "
hostStructs.h
"
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#include "
eventId.h
"
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class
DT_DLL_VL
DtFireInteraction
;
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class
DT_DLL_VL
DtExerciseConn
;
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typedef
void (*
DtFireInteractionCb
)(
DtFireInteraction
* inter,
void
* usr);
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class
DT_DLL_VL
DtFireInteraction
:
public
DtInteractionWithEncDec
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{
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public
:
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DtFireInteraction
();
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virtual
~
DtFireInteraction
();
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DtFireInteraction
(
const
DtFireInteraction
& orig);
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DtFireInteraction
&
operator=
(
const
DtFireInteraction
& orig);
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virtual
void
printData
()
const
;
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virtual
void
printDataToStream
(std::ostream& stream)
const
;
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virtual
void
printDataToString
(
DtString
& buffer)
const
;
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virtual
void
setAttackerId(
const
DtGlobalObjectDesignator
&
id
);
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virtual
const
DtGlobalObjectDesignator
& attackerId()
const
;
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virtual
void
setTargetId(
const
DtGlobalObjectDesignator
&
id
);
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virtual
const
DtGlobalObjectDesignator
& targetId()
const
;
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virtual
void
setMunitionId(
const
DtGlobalObjectDesignator
&
id
);
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virtual
const
DtGlobalObjectDesignator
& munitionId()
const
;
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virtual
void
setEventId(
const
DtEventID
&
id
);
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virtual
const
DtEventID
& eventId()
const
;
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virtual
void
setFireMissionIndex(
unsigned
long
i);
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virtual
unsigned
long
fireMissionIndex()
const
;
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virtual
void
setLocation(
const
DtVector
& location);
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virtual
const
DtVector
& location()
const
;
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virtual
void
setVelocity(
const
DtVector
& velocity);
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virtual
const
DtVector
& velocity()
const
;
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virtual
void
setRange(
double
range);
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virtual
double
range()
const
;
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virtual
void
setFuseType(
DtDetonatorFuze
f);
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virtual
DtDetonatorFuze
fuseType()
const
;
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virtual
void
setMunitionType(
const
DtEntityType
& t);
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virtual
const
DtEntityType
& munitionType()
const
;
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virtual
void
setQuantity(
int
q);
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virtual
int
quantity()
const
;
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virtual
void
setRate(
int
r);
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virtual
int
rate()
const
;
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virtual
void
setWarheadType(
DtWarheadType
t);
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virtual
DtWarheadType
warheadType()
const
;
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virtual
const
char
*
name
()
const
;
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public
:
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static
DtInteraction
* create();
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static
void
addCallback
(
DtExerciseConn
* conn,
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DtFireInteractionCb
cb,
void
* usr,
DtDDMRegionSP
region =
DtDDMRegionSP
());
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static
void
removeCallback
(
DtExerciseConn
* conn,
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DtFireInteractionCb
cb,
void
* usr,
DtDDMRegionSP
region =
DtDDMRegionSP
());
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protected
:
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DtGlobalObjectDesignator
myAttackerId
;
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DtGlobalObjectDesignator
myTargetId
;
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DtGlobalObjectDesignator
myMunitionId
;
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DtEventID
myEventId
;
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unsigned
long
myFireMissionIndex
;
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DtVector
myLocation
;
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DtVector
myVelocity
;
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double
myRange
;
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DtDetonatorFuze
myFuseType
;
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DtEntityType
myMunitionType
;
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int
myQuantity
;
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int
myRate
;
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DtWarheadType
myWarheadType
;
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};
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#endif
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#endif
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Document ID: Generated on Wed Aug 14 15:35:11 EDT 2013 from SVN revision 130445
Copyright © 2005-2013 VT MÄK. All Rights Reserved (
www.mak.com
)