7 #ifndef DtLifeformDecoder_H_
8 #define DtLifeformDecoder_H_
26 class DT_DLL_VL DtLifeformDecoder :
public DtPhysicalEntityDecoder
33 DtObjClassDesc* classDesc);
36 virtual ~DtLifeformDecoder();
40 const DtLifeformDecoder& orig);
43 DtLifeformDecoder& operator=(
44 const DtLifeformDecoder& orig);
50 static DtHlaStateDecoder* create(
52 DtObjClassDesc* classDesc);
62 DtDECLARE_ENTITY_ATTR_DECODER(FlashLightsOn);
63 DtDECLARE_ENTITY_ATTR_DECODER(StanceCode);
64 DtDECLARE_ENTITY_ATTR_DECODER(PrimaryWeaponState);
65 DtDECLARE_ENTITY_ATTR_DECODER(SecondaryWeaponState);
66 DtDECLARE_ENTITY_ATTR_DECODER(ComplianceState);
74 #define DtDEFINE_SIMPLE_LIFEFORM_ATTR_DECODER_WITH_CAST( \
75 attrName, netType, mutator, castExpr) \
76 DtDEFINE_SIMPLE_ATTR_DECODER_WITH_CAST( \
77 DtLifeformDecoder, DtEntityStateRepository, \
78 attrName, netType, mutator, castExpr)
80 #define DtDEFINE_SIMPLE_LIFEFORM_ATTR_DECODER( \
81 attrName, netType, inspector) \
82 DtDEFINE_SIMPLE_LIFEFORM_ATTR_DECODER_WITH_CAST( \
83 attrName, netType, inspector, (netType))
85 #define DtDEFINE_LIFEFORM_LIGHT_ATTR_DECODER(attrName, arg1) \
86 DtDEFINE_LIGHT_ATTR_DECODER(DtLifeformDecoder, attrName, arg1)