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include
vl
packets
pointObjStP.h
Go to the documentation of this file.
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/****************************************************************************
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* Copyright (c) 2013 VT MAK
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* All rights reserved.
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****************************************************************************/
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#pragma once
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#if DtDIS
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#include <
vl/packets/pduHeader.h
>
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#include <
vl/packets/objectTypeP.h
>
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#include <
vlpi/netStructs.h
>
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struct
DtNetPointObjectStatePdu
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{
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DtNetPduHeader
myHeader
;
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DtNetEntityIdentifier
myObjectID
;
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DtNetEntityIdentifier
myReferencedObjectID
;
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DtNetU16
myUpdateNumber
;
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DtNetU8
myForceID
;
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DtNetU8
myModifications
;
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DtNetObjectType
myObjectType
;
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DtNet64Vector
myLocation
;
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DtNetEulerAngles
myOrientation
;
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DtNetU32
mySpecificAppearance
;
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DtNetU16
myGeneralAppearance
;
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DtNetU16
padding
;
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DtNetSimulationAddress
myRequesterID
;
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DtNetSimulationAddress
myReceivingID
;
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DtNetU32
padding2
;
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};
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#endif // DtDIS
Document ID: Generated on Wed Jan 7 13:31:29 EST 2015 from SVN revision 149162
Copyright © 2005-2014 VT MÄK. All Rights Reserved (
www.mak.com
)