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include
vl
spatialStructs.h
Go to the documentation of this file.
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/*********************************************************************
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** Copyright (c) 1992-2010 VT MAK
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** All rights reserved.
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*********************************************************************/
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#ifndef spatialStructs_h_
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#define spatialStructs_h_
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struct
DtNetSpatialStaticStruct
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{
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DtNet64Vector
worldLocation
;
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DtNetBoolean
frozen
;
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DtNetU8
padding
[3];
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DtNetEulerAngles
orientation
;
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};
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struct
DtNetSpatialFPStruct
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{
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DtNet64Vector
worldLocation
;
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DtNetBoolean
frozen
;
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DtNetU8
padding
[3];
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DtNetEulerAngles
orientation
;
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DtNet32Vector
velocity
;
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};
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struct
DtNetSpatialRPStruct
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{
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DtNet64Vector
worldLocation
;
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DtNetBoolean
frozen
;
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DtNetU8
padding
[3];
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DtNetEulerAngles
orientation
;
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DtNet32Vector
velocity
;
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DtNet32Vector
angularVelocity
;
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};
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struct
DtNetSpatialRVStruct
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{
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DtNet64Vector
worldLocation
;
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DtNetBoolean
frozen
;
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DtNetU8
padding
[3];
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DtNetEulerAngles
orientation
;
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DtNet32Vector
velocity
;
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DtNet32Vector
acceleration
;
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DtNet32Vector
angularVelocity
;
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};
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struct
DtNetSpatialFVStruct
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{
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DtNet64Vector
worldLocation
;
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DtNetBoolean
frozen
;
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DtU8
padding
[3];
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DtNetEulerAngles
orientation
;
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DtNet32Vector
velocity
;
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DtNet32Vector
acceleration
;
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};
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#endif
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Document ID: Generated on Fri May 15 06:36:13 EDT 2015 from SVN revision 153263
Copyright © 2005-2014 VT MÄK. All Rights Reserved (
www.mak.com
)