10 #ifndef DtBasicGroundCombatSoldierRecord_H_
11 #define DtBasicGroundCombatSoldierRecord_H_
47 virtual void setEntityID(
DtU16 value);
48 virtual DtU16 entityID()
const;
51 virtual void setX_Offset(
DtInt16 value);
52 virtual DtInt16 X_Offset()
const;
55 virtual void setY_Offset(
DtInt16 value);
56 virtual DtInt16 Y_Offset()
const;
59 virtual void setZ_Offset(
DtInt16 value);
60 virtual DtInt16 Z_Offset()
const;
63 virtual void setAppearance(
DtU32 app);
64 virtual DtU32 appearance()
const;
67 virtual void setAppearanceAttribute(
73 virtual void setPsi(
DtInt8 value);
74 virtual DtInt8 psi()
const;
77 virtual void setTheta(
DtInt8 value);
78 virtual DtInt8 theta()
const;
81 virtual void setPhi(
DtInt8 value);
82 virtual DtInt8 phi()
const;
85 virtual void setEntitySpeed(
DtInt8 value);
86 virtual DtInt8 entitySpeed()
const;
89 virtual void setHeadAzimuth(
DtInt8 value);
90 virtual DtInt8 headAzimuth()
const;
93 virtual void setHeadElevation(
DtInt8 value);
94 virtual DtInt8 headElevation()
const;
97 virtual void setHeadScanRate(
DtInt8 value);
98 virtual DtInt8 headScanRate()
const;
101 virtual void setHeadElevationRate(
DtInt8 value);
102 virtual DtInt8 headElevationRate()
const;
105 virtual void print()
const;
108 virtual void printDataToStream(std::ostream& stream)
const;
111 virtual void unloadBaseNetRecord(
113 virtual void loadBaseNetRecord(
DtAppearAttrVal
Create an enumeration type, but since many of the names will have the same value, define them all as ...
Definition: disEnums.h:1441
DtInt8 myPsi
Definition: basicGroundCombatSoldierRecord.h:123
#define DT_DLL_VL
Definition: vlMachineTypes.h:108
DtInt16 myZ_Offset
Definition: basicGroundCombatSoldierRecord.h:121
DtInt16 myY_Offset
Definition: basicGroundCombatSoldierRecord.h:120
DtInt16 myX_Offset
Definition: basicGroundCombatSoldierRecord.h:119
This file declares classes for the idGroupOf object.
Instances of DtBasicGroundCombatSoldierRecord are used to contain the entity state and logistics info...
Definition: basicGroundCombatSoldierRecord.h:27
DtInt8 myHeadScanRate
Definition: basicGroundCombatSoldierRecord.h:129
DtInt8 myTheta
Definition: basicGroundCombatSoldierRecord.h:124
DtU32 myAppearance
Definition: basicGroundCombatSoldierRecord.h:122
DtInt8 myHeadAzimuth
Definition: basicGroundCombatSoldierRecord.h:127
Definition: isGroupOfP.h:47
char DtInt8
An eight bit integer value.
Definition: vlMachineTypes.h:203
DtInt8 myPhi
Definition: basicGroundCombatSoldierRecord.h:125
This file is deprecated - Please see simulationAddress.h, entityIdentifier.h, entityType.h, burstDescriptor.h, and NetStructs.h.
DtInt8 myHeadElevationRate
Definition: basicGroundCombatSoldierRecord.h:130
unsigned short DtU16
A 16 bit unsigned integer value.
Definition: vlMachineTypes.h:140
DtU16 myEntityID
Definition: basicGroundCombatSoldierRecord.h:118
short int DtInt16
A sixteen bit integer value.
Definition: vlMachineTypes.h:206
Contains the standard DIS enumerations.
unsigned long DtU32
A 32 bit unsigned integer value.
Definition: vlMachineTypes.h:153
DtAppearAttribute
If you put spaces between the "<<" and the surrounding strings, enumstr gets confused and thinks the ...
Definition: disEnums.h:1286
DtInt8 myEntitySpeed
Definition: basicGroundCombatSoldierRecord.h:126
This file contains typedefs for machine dependant types.
DtInt8 myHeadElevation
Definition: basicGroundCombatSoldierRecord.h:128