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com.mak.vrlj.object.Entity Member List

This is the complete list of members for com.mak.vrlj.object.Entity, including all inherited members.

addListener(ExerciseConnection exConn, ObjectListener< ObjectIdentifier, Entity > listener)com.mak.vrlj.object.Entityinlinestatic
Entity(GlobalObjectDesignator name)com.mak.vrlj.object.Entityinline
Entity(GlobalObjectDesignator name, Entity entity)com.mak.vrlj.object.Entityinline
equals(Object obj)com.mak.vrlj.object.Entityinline
getAcousticSignatureIndex()com.mak.vrlj.object.Entityinline
getAppearanceBitField(int offset, int len)com.mak.vrlj.object.Entityinlineprivate
getAppearanceBits()com.mak.vrlj.object.Entityinline
getAprox()com.mak.vrlj.object.Entityinline
getArticulatedPart(ArticulatedPartType partType)com.mak.vrlj.object.Entityinline
getArticulatedParts()com.mak.vrlj.object.Entityinline
getAttachedParts()com.mak.vrlj.object.Entityinline
getBearing()com.mak.vrlj.object.Entityinline
getCapabilityBits()com.mak.vrlj.object.Entityinline
getClassName()com.mak.vrlj.object.Entityinline
getClock()com.mak.vrlj.object.Entityinline
getDamageState()com.mak.vrlj.object.Entityinline
getDeadReckoningType()com.mak.vrlj.object.Entityinline
getEntityIdentifier()com.mak.vrlj.object.Entityinline
getFirePower()com.mak.vrlj.object.Entityinline
getFlaming()com.mak.vrlj.object.Entityinline
getForceType()com.mak.vrlj.object.Entityinline
getFrozenBit()com.mak.vrlj.object.Entityinline
getGlobalObjectDesignator()com.mak.vrlj.object.Entityinline
getGuise()com.mak.vrlj.object.Entityinline
getHatchState()com.mak.vrlj.object.Entityinline
getHostGlobalId()com.mak.vrlj.object.Entityinline
getInfraredSignatureIndex()com.mak.vrlj.object.Entityinline
getLifeformState()com.mak.vrlj.object.Entityinline
getLights()com.mak.vrlj.object.Entityinline
getLiveEntityMeasuredSpeed()com.mak.vrlj.object.Entityinline
getMarkingText()com.mak.vrlj.object.Entityinline
getMobility()com.mak.vrlj.object.Entityinline
getPaintScheme()com.mak.vrlj.object.Entityinline
getPartNature()com.mak.vrlj.object.Entityinline
getPartPosition()com.mak.vrlj.object.Entityinline
getPartStationName()com.mak.vrlj.object.Entityinline
getPropulsionSystem(int index)com.mak.vrlj.object.Entityinline
getPropulsionSystems()com.mak.vrlj.object.Entityinline
getRange()com.mak.vrlj.object.Entityinline
getRelativePosition()com.mak.vrlj.object.Entityinline
getRotationalVelocity()com.mak.vrlj.object.Entityinline
getSmoke()com.mak.vrlj.object.Entityinline
getStationNumber()com.mak.vrlj.object.Entityinline
getTrailingEffects()com.mak.vrlj.object.Entityinline
getType()com.mak.vrlj.object.Entityinline
getVectoringNozzleSystem(int index)com.mak.vrlj.object.Entityinline
getVectoringNozzleSystems()com.mak.vrlj.object.Entityinline
getWorldAcceleration()com.mak.vrlj.object.Entityinline
getWorldOrientation()com.mak.vrlj.object.Entityinline
getWorldPosition()com.mak.vrlj.object.Entityinline
getWorldVelocity()com.mak.vrlj.object.Entityinline
hashCode()com.mak.vrlj.object.Entityinline
myAcousticSignatureIndexcom.mak.vrlj.object.Entityprivate
myAppearanceBitscom.mak.vrlj.object.Entityprivate
myApproxcom.mak.vrlj.object.Entityprivate
myArticulatedPartscom.mak.vrlj.object.Entityprivate
myAttachedPartscom.mak.vrlj.object.Entityprivate
myBearingcom.mak.vrlj.object.Entityprivate
myCapabilityBitscom.mak.vrlj.object.Entityprivate
myClockcom.mak.vrlj.object.Entityprivate
myDeadReckoningTypecom.mak.vrlj.object.Entityprivate
myEntityIdentifiercom.mak.vrlj.object.Entityprivate
myForceTypecom.mak.vrlj.object.Entityprivate
myFrozenBitcom.mak.vrlj.object.Entityprivate
myGlobalObjectDesignatorcom.mak.vrlj.object.Entityprivate
myGuisecom.mak.vrlj.object.Entityprivate
myHostGlobalIdcom.mak.vrlj.object.Entityprivate
myInfraredSignatureIndexcom.mak.vrlj.object.Entityprivate
myLifeformStatecom.mak.vrlj.object.Entityprivate
myLiveEntityMeasuredSpeedcom.mak.vrlj.object.Entityprivate
myMarkingTextcom.mak.vrlj.object.Entityprivate
myPartNaturecom.mak.vrlj.object.Entityprivate
myPartPositioncom.mak.vrlj.object.Entityprivate
myPartStationNamecom.mak.vrlj.object.Entityprivate
myPropulsionSystemsDatacom.mak.vrlj.object.Entityprivate
myRangecom.mak.vrlj.object.Entityprivate
myRelativePositioncom.mak.vrlj.object.Entityprivate
myRotationalVelocitycom.mak.vrlj.object.Entityprivate
myStationNumbercom.mak.vrlj.object.Entityprivate
myTypecom.mak.vrlj.object.Entityprivate
myVectoringNozzleSystemsDatacom.mak.vrlj.object.Entityprivate
myWorldAccelerationcom.mak.vrlj.object.Entityprivate
myWorldOrientationcom.mak.vrlj.object.Entityprivate
myWorldPositioncom.mak.vrlj.object.Entityprivate
myWorldVelocitycom.mak.vrlj.object.Entityprivate
NAMEcom.mak.vrlj.object.Entitystatic
removeListener(ExerciseConnection exConn, ObjectListener< ObjectIdentifier, Entity > listener)com.mak.vrlj.object.Entityinlinestatic
setAcousticSignatureIndex(short acousticSignatureIndex)com.mak.vrlj.object.Entityinline
setAppearanceBitField(int offset, int len, long newVal)com.mak.vrlj.object.Entityinlineprivate
setAppearanceBits(long appearanceBits)com.mak.vrlj.object.Entityinline
setAprox(Approximator approx)com.mak.vrlj.object.Entityinline
setArticulatedParts(List< ArticulatedPart > articulatedParts)com.mak.vrlj.object.Entityinline
setAttachedParts(List< AttachedPart > attachedParts)com.mak.vrlj.object.Entityinline
setBearing(float bearing)com.mak.vrlj.object.Entityinline
setCapabilityBits(long capabilityBits)com.mak.vrlj.object.Entityinline
setClock(Clock clock)com.mak.vrlj.object.Entityinline
setDamageState(DamageState newVal)com.mak.vrlj.object.Entityinline
setDeadReckoningType(DeadReckoningAlgorithm deadReckoningType)com.mak.vrlj.object.Entityinline
setEntityIdentifier(EntityIdentifier id)com.mak.vrlj.object.Entityinline
setFirePower(FirePower newVal)com.mak.vrlj.object.Entityinline
setFlaming(Flaming newVal)com.mak.vrlj.object.Entityinline
setForceType(ForceType forceType)com.mak.vrlj.object.Entityinline
setFrozenBit(boolean frozenBit)com.mak.vrlj.object.Entityinline
setGuise(EntityType guise)com.mak.vrlj.object.Entityinline
setHatchState(HatchState newVal)com.mak.vrlj.object.Entityinline
setHostGlobalId(String hostGlobalId)com.mak.vrlj.object.Entityinline
setInfraredSignatureIndex(short infraredSignatureIndex)com.mak.vrlj.object.Entityinline
setLifeformState(int lifeformState)com.mak.vrlj.object.Entityinline
setLights(LightType newVal)com.mak.vrlj.object.Entityinline
setLiveEntityMeasuredSpeed(short liveEntityMeasuredSpeed)com.mak.vrlj.object.Entityinline
setMarkingText(String markingText)com.mak.vrlj.object.Entityinline
setMobility(Mobility newVal)com.mak.vrlj.object.Entityinline
setPaintScheme(PaintScheme newVal)com.mak.vrlj.object.Entityinline
setPartNature(ConstituentPartNature partNature)com.mak.vrlj.object.Entityinline
setPartPosition(ConstituentPartPosition partPosition)com.mak.vrlj.object.Entityinline
setPartStationName(ConstituentPartStationName partStationName)com.mak.vrlj.object.Entityinline
setPropulsionSystems(List< PStruct > propSys)com.mak.vrlj.object.Entityinline
setRange(float range)com.mak.vrlj.object.Entityinline
setRelativePosition(Vector3f relativePosition)com.mak.vrlj.object.Entityinline
setRotationalVelocity(ConstVector3f rotationalVelocity)com.mak.vrlj.object.Entityinline
setSmoke(Smoke newVal)com.mak.vrlj.object.Entityinline
setStationNumber(long stationNumber)com.mak.vrlj.object.Entityinline
setTrailingEffects(TrailingEffects newVal)com.mak.vrlj.object.Entityinline
setType(EntityType type)com.mak.vrlj.object.Entityinline
setVectoringNozzleSystems(List< VNStruct > nozSys)com.mak.vrlj.object.Entityinline
setWorldAcceleration(ConstVector3f worldAcceleration)com.mak.vrlj.object.Entityinline
setWorldOrientation(ConstTaitBryan worldOrientation)com.mak.vrlj.object.Entityinline
setWorldPosition(ConstVector3d worldPosition)com.mak.vrlj.object.Entityinline
setWorldVelocity(ConstVector3f worldVelocity)com.mak.vrlj.object.Entityinline
toString()com.mak.vrlj.object.Entityinline

Document ID: Generated on Thu Oct 16 00:12:25 EDT 2025 from SVN revision 280738
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