VR-Link API Documentation for DIS
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
DtEnhancedGroundCombatVehicleRecord Member List

This is the complete list of members for DtEnhancedGroundCombatVehicleRecord, including all inherited members.

appearance() const DtBasicGroundCombatVehicleRecordvirtual
appearanceAttribute(const DtAppearAttribute attr) const DtBasicGroundCombatVehicleRecordvirtual
DtBasicGroundCombatVehicleRecord()DtBasicGroundCombatVehicleRecord
DtBasicGroundCombatVehicleRecord(const DtBasicGroundCombatVehicleRecord &orig)DtBasicGroundCombatVehicleRecord
DtEnhancedGroundCombatVehicleRecord()DtEnhancedGroundCombatVehicleRecord
DtEnhancedGroundCombatVehicleRecord(const DtEnhancedGroundCombatVehicleRecord &orig)DtEnhancedGroundCombatVehicleRecord
entityID() const DtBasicGroundCombatVehicleRecordvirtual
entitySpeed() const DtBasicGroundCombatVehicleRecordvirtual
fuelStatus() const DtEnhancedGroundCombatVehicleRecordvirtual
groundMaintenanceStatus() const DtEnhancedGroundCombatVehicleRecordvirtual
gunElevation() const DtBasicGroundCombatVehicleRecordvirtual
gunElevationRate() const DtBasicGroundCombatVehicleRecordvirtual
loadBaseNetRecord(DtNetBasicGroundCombatVehicleRecord &record) const DtBasicGroundCombatVehicleRecordvirtual
loadNetRecord(DtNetEnhancedGroundCombatVehicleRecord &record) const DtEnhancedGroundCombatVehicleRecordvirtual
myAppearanceDtBasicGroundCombatVehicleRecordprotected
myEntityIDDtBasicGroundCombatVehicleRecordprotected
myEntitySpeedDtBasicGroundCombatVehicleRecordprotected
myFuelStatusDtEnhancedGroundCombatVehicleRecordprotected
myGroundMaintenanceStatusDtEnhancedGroundCombatVehicleRecordprotected
myGunElevationDtBasicGroundCombatVehicleRecordprotected
myGunElevationRateDtBasicGroundCombatVehicleRecordprotected
myPhiDtBasicGroundCombatVehicleRecordprotected
myPrimaryAmmunitionDtEnhancedGroundCombatVehicleRecordprotected
myPsiDtBasicGroundCombatVehicleRecordprotected
mySecondaryAmmunitionDtEnhancedGroundCombatVehicleRecordprotected
myThetaDtBasicGroundCombatVehicleRecordprotected
myTurretAzimuthDtBasicGroundCombatVehicleRecordprotected
myTurretSlewRateDtBasicGroundCombatVehicleRecordprotected
myX_OffsetDtBasicGroundCombatVehicleRecordprotected
myY_OffsetDtBasicGroundCombatVehicleRecordprotected
myZ_OffsetDtBasicGroundCombatVehicleRecordprotected
operator=(const DtEnhancedGroundCombatVehicleRecord &orig)DtEnhancedGroundCombatVehicleRecord
operator=(const DtNetEnhancedGroundCombatVehicleRecord &orig)DtEnhancedGroundCombatVehicleRecord
DtBasicGroundCombatVehicleRecord::operator=(const DtBasicGroundCombatVehicleRecord &orig)DtBasicGroundCombatVehicleRecord
DtBasicGroundCombatVehicleRecord::operator=(const DtNetBasicGroundCombatVehicleRecord &orig)DtBasicGroundCombatVehicleRecord
phi() const DtBasicGroundCombatVehicleRecordvirtual
primaryAmmunition() const DtEnhancedGroundCombatVehicleRecordvirtual
print() const DtEnhancedGroundCombatVehicleRecordvirtual
printDataToStream(std::ostream &stream) const DtEnhancedGroundCombatVehicleRecordvirtual
psi() const DtBasicGroundCombatVehicleRecordvirtual
secondaryAmmunition() const DtEnhancedGroundCombatVehicleRecordvirtual
setAppearance(DtU32 app)DtBasicGroundCombatVehicleRecordvirtual
setAppearanceAttribute(const DtAppearAttribute attr, const DtAppearAttrVal val)DtBasicGroundCombatVehicleRecordvirtual
setEntityID(DtU16 value)DtBasicGroundCombatVehicleRecordvirtual
setEntitySpeed(DtInt8 value)DtBasicGroundCombatVehicleRecordvirtual
setFuelStatus(DtU8 value)DtEnhancedGroundCombatVehicleRecordvirtual
setGroundMaintenanceStatus(DtU8 value)DtEnhancedGroundCombatVehicleRecordvirtual
setGunElevation(DtInt8 value)DtBasicGroundCombatVehicleRecordvirtual
setGunElevationRate(DtInt8 value)DtBasicGroundCombatVehicleRecordvirtual
setPhi(DtInt8 value)DtBasicGroundCombatVehicleRecordvirtual
setPrimaryAmmunition(DtU8 value)DtEnhancedGroundCombatVehicleRecordvirtual
setPsi(DtInt8 value)DtBasicGroundCombatVehicleRecordvirtual
setSecondaryAmmunition(DtU8 value)DtEnhancedGroundCombatVehicleRecordvirtual
setTheta(DtInt8 value)DtBasicGroundCombatVehicleRecordvirtual
setTurretAzimuth(DtInt8 value)DtBasicGroundCombatVehicleRecordvirtual
setTurretSlewRate(DtInt8 value)DtBasicGroundCombatVehicleRecordvirtual
setX_Offset(DtInt16 value)DtBasicGroundCombatVehicleRecordvirtual
setY_Offset(DtInt16 value)DtBasicGroundCombatVehicleRecordvirtual
setZ_Offset(DtInt16 value)DtBasicGroundCombatVehicleRecordvirtual
theta() const DtBasicGroundCombatVehicleRecordvirtual
turretAzimuth() const DtBasicGroundCombatVehicleRecordvirtual
turretSlewRate() const DtBasicGroundCombatVehicleRecordvirtual
unloadBaseNetRecord(const DtNetBasicGroundCombatVehicleRecord &record)DtBasicGroundCombatVehicleRecordvirtual
unloadNetRecord(const DtNetEnhancedGroundCombatVehicleRecord &record)DtEnhancedGroundCombatVehicleRecordvirtual
X_Offset() const DtBasicGroundCombatVehicleRecordvirtual
Y_Offset() const DtBasicGroundCombatVehicleRecordvirtual
Z_Offset() const DtBasicGroundCombatVehicleRecordvirtual
~DtBasicGroundCombatVehicleRecord()DtBasicGroundCombatVehicleRecordvirtual
~DtEnhancedGroundCombatVehicleRecord()DtEnhancedGroundCombatVehicleRecordvirtual

Document ID: Generated on Tue Mar 1 02:56:17 EST 2016 from SVN revision 162687
Copyright © 2005-2014 VT MÄK. All Rights Reserved (www.mak.com)