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com.mak.vrlj.object.Entity Member List

This is the complete list of members for com.mak.vrlj.object.Entity, including all inherited members.

CLASS_NAMEcom.mak.vrlj.object.Entitystatic
Entity(GlobalObjectDesignator name)com.mak.vrlj.object.Entityinline
Entity(GlobalObjectDesignator name, Entity entity)com.mak.vrlj.object.Entityinline
equals(Object obj)com.mak.vrlj.object.Entityinline
getAppearanceBitField(int offset, int len)com.mak.vrlj.object.Entityinlineprivate
getAppearanceBits()com.mak.vrlj.object.Entityinline
getAprox()com.mak.vrlj.object.Entityinline
getArticulatedPart(ArticulatedPartType partType)com.mak.vrlj.object.Entityinline
getArticulatedParts()com.mak.vrlj.object.Entityinline
getAttachedParts()com.mak.vrlj.object.Entityinline
getCapabilityBits()com.mak.vrlj.object.Entityinline
getClassName()com.mak.vrlj.object.Entityinline
getClock()com.mak.vrlj.object.Entityinline
getDamageState()com.mak.vrlj.object.Entityinline
getDeadReckoningType()com.mak.vrlj.object.Entityinline
getEntityIdentifier()com.mak.vrlj.object.Entityinline
getFirePower()com.mak.vrlj.object.Entityinline
getFlaming()com.mak.vrlj.object.Entityinline
getForceType()com.mak.vrlj.object.Entityinline
getGlobalObjectDesignator()com.mak.vrlj.object.Entityinline
getGuise()com.mak.vrlj.object.Entityinline
getHatchState()com.mak.vrlj.object.Entityinline
getLights()com.mak.vrlj.object.Entityinline
getMarkingText()com.mak.vrlj.object.Entityinline
getMobility()com.mak.vrlj.object.Entityinline
getPaintScheme()com.mak.vrlj.object.Entityinline
getRotationalVelocity()com.mak.vrlj.object.Entityinline
getSmoke()com.mak.vrlj.object.Entityinline
getTrailingEffects()com.mak.vrlj.object.Entityinline
getType()com.mak.vrlj.object.Entityinline
getWorldAcceleration()com.mak.vrlj.object.Entityinline
getWorldOrientation()com.mak.vrlj.object.Entityinline
getWorldPosition()com.mak.vrlj.object.Entityinline
getWorldVelocity()com.mak.vrlj.object.Entityinline
hashCode()com.mak.vrlj.object.Entityinline
myAppearanceBitscom.mak.vrlj.object.Entityprivate
myApproxcom.mak.vrlj.object.Entityprivate
myArticulatedPartscom.mak.vrlj.object.Entityprivate
myAttachedPartscom.mak.vrlj.object.Entityprivate
myCapabilityBitscom.mak.vrlj.object.Entityprivate
myClockcom.mak.vrlj.object.Entityprivate
myDeadReckoningTypecom.mak.vrlj.object.Entityprivate
myEntityIdentifiercom.mak.vrlj.object.Entityprivate
myForceTypecom.mak.vrlj.object.Entityprivate
myGlobalObjectDesignatorcom.mak.vrlj.object.Entityprivate
myGuisecom.mak.vrlj.object.Entityprivate
myMarkingTextcom.mak.vrlj.object.Entityprivate
myRotationalVelocitycom.mak.vrlj.object.Entityprivate
myTypecom.mak.vrlj.object.Entityprivate
myWorldAccelerationcom.mak.vrlj.object.Entityprivate
myWorldOrientationcom.mak.vrlj.object.Entityprivate
myWorldPositioncom.mak.vrlj.object.Entityprivate
myWorldVelocitycom.mak.vrlj.object.Entityprivate
setAppearanceBitField(int offset, int len, long newVal)com.mak.vrlj.object.Entityinlineprivate
setAppearanceBits(long appearanceBits)com.mak.vrlj.object.Entityinline
setAprox(Approximator approx)com.mak.vrlj.object.Entityinline
setArticulatedParts(List< ArticulatedPart > articulatedParts)com.mak.vrlj.object.Entityinline
setAttachedParts(List< AttachedPart > attachedParts)com.mak.vrlj.object.Entityinline
setCapabilityBits(long capabilityBits)com.mak.vrlj.object.Entityinline
setClock(Clock clock)com.mak.vrlj.object.Entityinline
setDamageState(DamageState newVal)com.mak.vrlj.object.Entityinline
setDeadReckoningType(DeadReckoningAlgorithm deadReckoningType)com.mak.vrlj.object.Entityinline
setFirePower(FirePower newVal)com.mak.vrlj.object.Entityinline
setFlaming(Flaming newVal)com.mak.vrlj.object.Entityinline
setForceType(ForceType forceType)com.mak.vrlj.object.Entityinline
setGuise(EntityType guise)com.mak.vrlj.object.Entityinline
setHatchState(HatchState newVal)com.mak.vrlj.object.Entityinline
setId(EntityIdentifier id)com.mak.vrlj.object.Entityinline
setLights(LightType newVal)com.mak.vrlj.object.Entityinline
setMarkingText(String markingText)com.mak.vrlj.object.Entityinline
setMobility(Mobility newVal)com.mak.vrlj.object.Entityinline
setPaintScheme(PaintScheme newVal)com.mak.vrlj.object.Entityinline
setRotationalVelocity(ConstVector3f rotationalVelocity)com.mak.vrlj.object.Entityinline
setSmoke(Smoke newVal)com.mak.vrlj.object.Entityinline
setTrailingEffects(TrailingEffects newVal)com.mak.vrlj.object.Entityinline
setType(EntityType type)com.mak.vrlj.object.Entityinline
setWorldAcceleration(ConstVector3f worldAcceleration)com.mak.vrlj.object.Entityinline
setWorldOrientation(ConstTaitBryan worldOrientation)com.mak.vrlj.object.Entityinline
setWorldPosition(ConstVector3d worldPosition)com.mak.vrlj.object.Entityinline
setWorldVelocity(ConstVector3f worldVelocity)com.mak.vrlj.object.Entityinline
toString()com.mak.vrlj.object.Entityinline

Document ID: Generated on Tue Mar 1 02:56:17 EST 2016 from SVN revision 162687
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