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VR-Link C# API Documentation
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This is the complete list of members for makVrl.Vector2, including all inherited members.
| Add(Vector2 right) | makVrl.Vector2 | inline |
| Add(ref Vector2 right) | makVrl.Vector2 | inline |
| Add(Vector2 a, Vector2 b) | makVrl.Vector2 | inlinestatic |
| Add(ref Vector2 a, ref Vector2 b, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| BaryCentric(Vector2 a, Vector2 b, Vector2 c, float u, float v) | makVrl.Vector2 | inlinestatic |
| BaryCentric(ref Vector2 a, ref Vector2 b, ref Vector2 c, float u, float v, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| Clamp(Vector2 vec, Vector2 min, Vector2 max) | makVrl.Vector2 | inlinestatic |
| Clamp(ref Vector2 vec, ref Vector2 min, ref Vector2 max, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| ComponentMax(Vector2 a, Vector2 b) | makVrl.Vector2 | inlinestatic |
| ComponentMax(ref Vector2 a, ref Vector2 b, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| ComponentMin(Vector2 a, Vector2 b) | makVrl.Vector2 | inlinestatic |
| ComponentMin(ref Vector2 a, ref Vector2 b, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| Div(float f) | makVrl.Vector2 | inline |
| Div(Vector2 a, float f) | makVrl.Vector2 | inlinestatic |
| Div(ref Vector2 a, float f, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| Divide(Vector2 vector, float scale) | makVrl.Vector2 | inlinestatic |
| Divide(ref Vector2 vector, float scale, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| Divide(Vector2 vector, Vector2 scale) | makVrl.Vector2 | inlinestatic |
| Divide(ref Vector2 vector, ref Vector2 scale, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| Dot(Vector2 left, Vector2 right) | makVrl.Vector2 | inlinestatic |
| Dot(ref Vector2 left, ref Vector2 right, out float result) | makVrl.Vector2 | inlinestatic |
| Equals(object obj) | makVrl.Vector2 | inline |
| Equals(Vector2 other) | makVrl.Vector2 | inline |
| GetHashCode() | makVrl.Vector2 | inline |
| Length | makVrl.Vector2 | |
| LengthFast | makVrl.Vector2 | |
| LengthSquared | makVrl.Vector2 | |
| Lerp(Vector2 a, Vector2 b, float blend) | makVrl.Vector2 | inlinestatic |
| Lerp(ref Vector2 a, ref Vector2 b, float blend, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| listSeparator | makVrl.Vector2 | privatestatic |
| Max(Vector2 left, Vector2 right) | makVrl.Vector2 | inlinestatic |
| Min(Vector2 left, Vector2 right) | makVrl.Vector2 | inlinestatic |
| Mult(float f) | makVrl.Vector2 | inline |
| Mult(Vector2 a, float f) | makVrl.Vector2 | inlinestatic |
| Mult(ref Vector2 a, float f, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| Multiply(Vector2 vector, float scale) | makVrl.Vector2 | inlinestatic |
| Multiply(ref Vector2 vector, float scale, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| Multiply(Vector2 vector, Vector2 scale) | makVrl.Vector2 | inlinestatic |
| Multiply(ref Vector2 vector, ref Vector2 scale, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| Normalize() | makVrl.Vector2 | inline |
| Normalize(Vector2 vec) | makVrl.Vector2 | inlinestatic |
| Normalize(ref Vector2 vec, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| Normalized() | makVrl.Vector2 | inline |
| NormalizeFast() | makVrl.Vector2 | inline |
| NormalizeFast(Vector2 vec) | makVrl.Vector2 | inlinestatic |
| NormalizeFast(ref Vector2 vec, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| One | makVrl.Vector2 | static |
| operator!=(Vector2 left, Vector2 right) | makVrl.Vector2 | inlinestatic |
| operator*(Vector2 vec, float scale) | makVrl.Vector2 | inlinestatic |
| operator*(float scale, Vector2 vec) | makVrl.Vector2 | inlinestatic |
| operator+(Vector2 left, Vector2 right) | makVrl.Vector2 | inlinestatic |
| operator-(Vector2 left, Vector2 right) | makVrl.Vector2 | inlinestatic |
| operator-(Vector2 vec) | makVrl.Vector2 | inlinestatic |
| operator/(Vector2 vec, float scale) | makVrl.Vector2 | inlinestatic |
| operator==(Vector2 left, Vector2 right) | makVrl.Vector2 | inlinestatic |
| PerpDot(Vector2 left, Vector2 right) | makVrl.Vector2 | inlinestatic |
| PerpDot(ref Vector2 left, ref Vector2 right, out float result) | makVrl.Vector2 | inlinestatic |
| PerpendicularLeft | makVrl.Vector2 | |
| PerpendicularRight | makVrl.Vector2 | |
| Scale(float sx, float sy) | makVrl.Vector2 | inline |
| Scale(Vector2 scale) | makVrl.Vector2 | inline |
| Scale(ref Vector2 scale) | makVrl.Vector2 | inline |
| SizeInBytes | makVrl.Vector2 | static |
| Sub(Vector2 right) | makVrl.Vector2 | inline |
| Sub(ref Vector2 right) | makVrl.Vector2 | inline |
| Sub(Vector2 a, Vector2 b) | makVrl.Vector2 | inlinestatic |
| Sub(ref Vector2 a, ref Vector2 b, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| Subtract(Vector2 a, Vector2 b) | makVrl.Vector2 | inlinestatic |
| Subtract(ref Vector2 a, ref Vector2 b, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| this[int index] | makVrl.Vector2 | |
| ToString() | makVrl.Vector2 | inline |
| Transform(Vector2 vec, Quaternion quat) | makVrl.Vector2 | inlinestatic |
| Transform(ref Vector2 vec, ref Quaternion quat, out Vector2 result) | makVrl.Vector2 | inlinestatic |
| UnitX | makVrl.Vector2 | static |
| UnitY | makVrl.Vector2 | static |
| Vector2(float value) | makVrl.Vector2 | inline |
| Vector2(float x, float y) | makVrl.Vector2 | inline |
| Vector2(Vector2 v) | makVrl.Vector2 | inline |
| Vector2(Vector3f v) | makVrl.Vector2 | inline |
| Vector2(Vector4 v) | makVrl.Vector2 | inline |
| X | makVrl.Vector2 | |
| Y | makVrl.Vector2 | |
| Yx | makVrl.Vector2 | |
| Zero | makVrl.Vector2 | static |