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VR-Link C# API Documentation
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This is the complete list of members for makVrl.Vector4, including all inherited members.
| Add(Vector4 right) | makVrl.Vector4 | inline |
| Add(ref Vector4 right) | makVrl.Vector4 | inline |
| Add(Vector4 a, Vector4 b) | makVrl.Vector4 | inlinestatic |
| Add(ref Vector4 a, ref Vector4 b, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| BaryCentric(Vector4 a, Vector4 b, Vector4 c, float u, float v) | makVrl.Vector4 | inlinestatic |
| BaryCentric(ref Vector4 a, ref Vector4 b, ref Vector4 c, float u, float v, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Clamp(Vector4 vec, Vector4 min, Vector4 max) | makVrl.Vector4 | inlinestatic |
| Clamp(ref Vector4 vec, ref Vector4 min, ref Vector4 max, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Div(float f) | makVrl.Vector4 | inline |
| Div(Vector4 a, float f) | makVrl.Vector4 | inlinestatic |
| Div(ref Vector4 a, float f, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Divide(Vector4 vector, float scale) | makVrl.Vector4 | inlinestatic |
| Divide(ref Vector4 vector, float scale, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Divide(Vector4 vector, Vector4 scale) | makVrl.Vector4 | inlinestatic |
| Divide(ref Vector4 vector, ref Vector4 scale, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Dot(Vector4 left, Vector4 right) | makVrl.Vector4 | inlinestatic |
| Dot(ref Vector4 left, ref Vector4 right, out float result) | makVrl.Vector4 | inlinestatic |
| Equals(object obj) | makVrl.Vector4 | inline |
| Equals(Vector4 other) | makVrl.Vector4 | inline |
| GetHashCode() | makVrl.Vector4 | inline |
| Length | makVrl.Vector4 | |
| LengthFast | makVrl.Vector4 | |
| LengthSquared | makVrl.Vector4 | |
| Lerp(Vector4 a, Vector4 b, float blend) | makVrl.Vector4 | inlinestatic |
| Lerp(ref Vector4 a, ref Vector4 b, float blend, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| listSeparator | makVrl.Vector4 | privatestatic |
| Max(Vector4 a, Vector4 b) | makVrl.Vector4 | inlinestatic |
| Max(ref Vector4 a, ref Vector4 b, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Min(Vector4 a, Vector4 b) | makVrl.Vector4 | inlinestatic |
| Min(ref Vector4 a, ref Vector4 b, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Mult(float f) | makVrl.Vector4 | inline |
| Mult(Vector4 a, float f) | makVrl.Vector4 | inlinestatic |
| Mult(ref Vector4 a, float f, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Multiply(Vector4 vector, float scale) | makVrl.Vector4 | inlinestatic |
| Multiply(ref Vector4 vector, float scale, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Multiply(Vector4 vector, Vector4 scale) | makVrl.Vector4 | inlinestatic |
| Multiply(ref Vector4 vector, ref Vector4 scale, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Normalize() | makVrl.Vector4 | inline |
| Normalize(Vector4 vec) | makVrl.Vector4 | inlinestatic |
| Normalize(ref Vector4 vec, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Normalized() | makVrl.Vector4 | inline |
| NormalizeFast() | makVrl.Vector4 | inline |
| NormalizeFast(Vector4 vec) | makVrl.Vector4 | inlinestatic |
| NormalizeFast(ref Vector4 vec, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| One | makVrl.Vector4 | static |
| operator!=(Vector4 left, Vector4 right) | makVrl.Vector4 | inlinestatic |
| operator*(Vector4 vec, float scale) | makVrl.Vector4 | inlinestatic |
| operator*(float scale, Vector4 vec) | makVrl.Vector4 | inlinestatic |
| operator+(Vector4 left, Vector4 right) | makVrl.Vector4 | inlinestatic |
| operator-(Vector4 left, Vector4 right) | makVrl.Vector4 | inlinestatic |
| operator-(Vector4 vec) | makVrl.Vector4 | inlinestatic |
| operator/(Vector4 vec, float scale) | makVrl.Vector4 | inlinestatic |
| operator==(Vector4 left, Vector4 right) | makVrl.Vector4 | inlinestatic |
| Scale(float sx, float sy, float sz, float sw) | makVrl.Vector4 | inline |
| Scale(Vector4 scale) | makVrl.Vector4 | inline |
| Scale(ref Vector4 scale) | makVrl.Vector4 | inline |
| SizeInBytes | makVrl.Vector4 | static |
| Sub(Vector4 right) | makVrl.Vector4 | inline |
| Sub(ref Vector4 right) | makVrl.Vector4 | inline |
| Sub(Vector4 a, Vector4 b) | makVrl.Vector4 | inlinestatic |
| Sub(ref Vector4 a, ref Vector4 b, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Subtract(Vector4 a, Vector4 b) | makVrl.Vector4 | inlinestatic |
| Subtract(ref Vector4 a, ref Vector4 b, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| this[int index] | makVrl.Vector4 | |
| ToString() | makVrl.Vector4 | inline |
| Transform(Vector4 vec, Matrix4 mat) | makVrl.Vector4 | inlinestatic |
| Transform(ref Vector4 vec, ref Matrix4 mat, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| Transform(Vector4 vec, Quaternion quat) | makVrl.Vector4 | inlinestatic |
| Transform(ref Vector4 vec, ref Quaternion quat, out Vector4 result) | makVrl.Vector4 | inlinestatic |
| UnitW | makVrl.Vector4 | static |
| UnitX | makVrl.Vector4 | static |
| UnitY | makVrl.Vector4 | static |
| UnitZ | makVrl.Vector4 | static |
| Vector4(float value) | makVrl.Vector4 | inline |
| Vector4(float x, float y, float z, float w) | makVrl.Vector4 | inline |
| Vector4(Vector2 v) | makVrl.Vector4 | inline |
| Vector4(Vector3f v) | makVrl.Vector4 | inline |
| Vector4(Vector3f v, float w) | makVrl.Vector4 | inline |
| Vector4(Vector4 v) | makVrl.Vector4 | inline |
| W | makVrl.Vector4 | |
| Wx | makVrl.Vector4 | |
| Wxy | makVrl.Vector4 | |
| Wxyz | makVrl.Vector4 | |
| Wxz | makVrl.Vector4 | |
| Wxzy | makVrl.Vector4 | |
| Wy | makVrl.Vector4 | |
| Wyx | makVrl.Vector4 | |
| Wyxz | makVrl.Vector4 | |
| Wyz | makVrl.Vector4 | |
| Wyzx | makVrl.Vector4 | |
| Wz | makVrl.Vector4 | |
| Wzx | makVrl.Vector4 | |
| Wzxy | makVrl.Vector4 | |
| Wzy | makVrl.Vector4 | |
| Wzyw | makVrl.Vector4 | |
| Wzyx | makVrl.Vector4 | |
| X | makVrl.Vector4 | |
| Xw | makVrl.Vector4 | |
| Xwy | makVrl.Vector4 | |
| Xwyz | makVrl.Vector4 | |
| Xwz | makVrl.Vector4 | |
| Xwzy | makVrl.Vector4 | |
| Xy | makVrl.Vector4 | |
| Xyw | makVrl.Vector4 | |
| Xywz | makVrl.Vector4 | |
| Xyz | makVrl.Vector4 | |
| Xz | makVrl.Vector4 | |
| Xzw | makVrl.Vector4 | |
| Xzwy | makVrl.Vector4 | |
| Xzy | makVrl.Vector4 | |
| Xzyw | makVrl.Vector4 | |
| Y | makVrl.Vector4 | |
| Yw | makVrl.Vector4 | |
| Ywx | makVrl.Vector4 | |
| Ywxz | makVrl.Vector4 | |
| Ywz | makVrl.Vector4 | |
| Ywzx | makVrl.Vector4 | |
| Yx | makVrl.Vector4 | |
| Yxw | makVrl.Vector4 | |
| Yxwz | makVrl.Vector4 | |
| Yxz | makVrl.Vector4 | |
| Yxzw | makVrl.Vector4 | |
| Yywz | makVrl.Vector4 | |
| Yyzw | makVrl.Vector4 | |
| Yz | makVrl.Vector4 | |
| Yzw | makVrl.Vector4 | |
| Yzwx | makVrl.Vector4 | |
| Yzx | makVrl.Vector4 | |
| Yzxw | makVrl.Vector4 | |
| Z | makVrl.Vector4 | |
| Zero | makVrl.Vector4 | static |
| Zw | makVrl.Vector4 | |
| Zwx | makVrl.Vector4 | |
| Zwxy | makVrl.Vector4 | |
| Zwy | makVrl.Vector4 | |
| Zwyx | makVrl.Vector4 | |
| Zwzy | makVrl.Vector4 | |
| Zx | makVrl.Vector4 | |
| Zxw | makVrl.Vector4 | |
| Zxwy | makVrl.Vector4 | |
| Zxy | makVrl.Vector4 | |
| Zxyw | makVrl.Vector4 | |
| Zy | makVrl.Vector4 | |
| Zyw | makVrl.Vector4 | |
| Zywx | makVrl.Vector4 | |
| Zyx | makVrl.Vector4 | |
| Zyxw | makVrl.Vector4 |