VR-Link API Documentation for DIS
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DtAppearance Member List

This is the complete list of members for DtAppearance, including all inherited members.

afterburnerOn() const DtAppearancevirtual
antennaRaised() const DtAppearancevirtual
appearance() const DtAppearanceinlinevirtual
appearanceAttribute(const DtAppearAttribute attr) const DtAppearancevirtual
camouflageType() const DtAppearancevirtual
clone() const DtAppearancevirtual
complianceState() const DtAppearancevirtual
damageState() const DtAppearancevirtual
density() const DtAppearancevirtual
DtAppearance()DtAppearanceprotected
DtAppearance(const DtEntityType &entityType)DtAppearance
DtAppearance(const DtAppearance &orig)DtAppearance
engineSmokeOn() const DtAppearancevirtual
entityType() const DtAppearancevirtual
firePowerDisabled() const DtAppearancevirtual
flamesPresent() const DtAppearancevirtual
frozen() const DtAppearancevirtual
hatchState() const DtAppearancevirtual
immobilized() const DtAppearancevirtual
internalHeatSource() const DtAppearancevirtual
isConcealed() const DtAppearancevirtual
launcherFlashPresent() const DtAppearancevirtual
launcherRaised() const DtAppearancevirtual
lifeformState() const DtAppearancevirtual
lightState(DtLightType s) const DtAppearancevirtual
lightState() const DtAppearancevirtual
missionKill() const DtAppearancevirtual
myAppearanceDtAppearanceprotected
myEntityTypeDtAppearanceprotected
nullAppearance()DtAppearancestatic
operator=(const DtAppearance &orig)DtAppearance
powerPlantOn() const DtAppearancevirtual
primaryWeaponState() const DtAppearancevirtual
rampDeployed() const DtAppearancevirtual
secondaryWeaponState() const DtAppearancevirtual
setAfterburnerOn(bool onOff)DtAppearancevirtual
setAntennaRaised(bool upDown)DtAppearancevirtual
setAppearance(DtU32 app)DtAppearanceinlinevirtual
setAppearanceAttribute(const DtAppearAttribute attr, const DtAppearAttrVal val)DtAppearancevirtual
setCamouflageType(DtCamouflageType type)DtAppearancevirtual
setComplianceState(DtComplianceState s)DtAppearancevirtual
setDamageState(DtDamageState s)DtAppearancevirtual
setDensity(DtDensityType dens)DtAppearancevirtual
setEngineSmokeOn(bool onOff)DtAppearancevirtual
setEntityType(const DtEntityType &entityType)DtAppearancevirtual
setFirePowerDisabled(bool onOff)DtAppearancevirtual
setFlamesPresent(bool onOff)DtAppearancevirtual
setFrozen(bool onOff)DtAppearancevirtual
setHatchState(DtHatchState s)DtAppearancevirtual
setImmobilized(bool onOff)DtAppearancevirtual
setInternalHeatSource(bool onOff)DtAppearancevirtual
setIsConcealed(bool onOff)DtAppearancevirtual
setLauncherFlashPresent(bool onOff)DtAppearancevirtual
setLauncherRaised(bool onOff)DtAppearancevirtual
setLifeformState(DtLifeformState s)DtAppearancevirtual
setLightState(DtLightType s, bool onOff)DtAppearancevirtual
setLightState(DtLightState s)DtAppearancevirtual
setMissionKill(bool yesNo)DtAppearancevirtual
setPowerPlantOn(bool onOff)DtAppearancevirtual
setPrimaryWeaponState(DtWeaponState s)DtAppearancevirtual
setRampDeployed(bool onOff)DtAppearancevirtual
setSecondaryWeaponState(DtWeaponState s)DtAppearancevirtual
setSmokePlumePresent(bool onOff)DtAppearancevirtual
setTentDeployed(bool onOff)DtAppearancevirtual
setTrailState(DtTrailState s)DtAppearancevirtual
smokePlumePresent() const DtAppearancevirtual
tentDeployed() const DtAppearancevirtual
trailState() const DtAppearancevirtual
~DtAppearance()DtAppearancevirtual

Document ID: Generated on Fri Dec 2 02:42:08 EST 2016 from SVN revision 171416
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