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include
vl
entityStateDecoder.h
Go to the documentation of this file.
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/****************************************************************************
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* Copyright (c) 2014 VT MAK
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* All rights reserved.
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****************************************************************************/
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#pragma once
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#if DtDIS
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#include <
vl/stateDecoder.h
>
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#include <
vl/entityStatePdu.h
>
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#include <
vl/suppEmisEntStatePdu.h
>
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#include <
vl/entityStateUpdatePdu.h
>
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#include <
vl/entityStateRepository.h
>
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class
DT_DLL_VL
DtEntityStateDecoder
:
public
DtStateDecoder
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{
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public
:
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DtEntityStateDecoder
(
DtExerciseConn
* exConn );
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DtEntityStateDecoder
(
const
DtEntityStateDecoder
& orig );
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virtual
~
DtEntityStateDecoder
();
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DtEntityStateDecoder
&
operator =
(
const
DtEntityStateDecoder
& orig );
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virtual
void
decode
(
const
DtEntityStatePdu
& pdu,
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DtEntityStateRepository
* stateRep );
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virtual
void
decodeEntityStateUpdate(
const
DtEntityStateUpdatePdu
& pdu,
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DtEntityStateRepository
* stateRep );
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virtual
void
decodeSees(
const
DtSuppEmisEntStatePdu
& pdu,
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DtEntityStateRepository
* stateRep );
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DtCLONE_DECODER
(
DtEntityStateDecoder
);
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protected
:
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virtual
void
decodeAttachedParts(
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const
DtEntityStatePdu
& pdu,
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DtEntityStateRepository
* stateRep );
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};
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#endif // DtDIS
Document ID: Generated on Fri Dec 2 02:42:08 EST 2016 from SVN revision 171416
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www.mak.com
)