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makVrl.Quaternion Member List

This is the complete list of members for makVrl.Quaternion, including all inherited members.

Add(Quaternion left, Quaternion right)makVrl.Quaternioninlinestatic
Add(ref Quaternion left, ref Quaternion right, out Quaternion result)makVrl.Quaternioninlinestatic
Conjugate()makVrl.Quaternioninline
Conjugate(Quaternion q)makVrl.Quaternioninlinestatic
Conjugate(ref Quaternion q, out Quaternion result)makVrl.Quaternioninlinestatic
Equals(object other)makVrl.Quaternioninline
Equals(Quaternion other)makVrl.Quaternioninline
FromAxisAngle(Vector3f axis, float angle)makVrl.Quaternioninlinestatic
FromMatrix(Matrix3 matrix)makVrl.Quaternioninlinestatic
FromMatrix(ref Matrix3 matrix, out Quaternion result)makVrl.Quaternioninlinestatic
GetHashCode()makVrl.Quaternioninline
IdentitymakVrl.Quaternionstatic
Invert()makVrl.Quaternioninline
Invert(Quaternion q)makVrl.Quaternioninlinestatic
Invert(ref Quaternion q, out Quaternion result)makVrl.Quaternioninlinestatic
Inverted()makVrl.Quaternioninline
LengthmakVrl.Quaternion
LengthSquaredmakVrl.Quaternion
Mult(Quaternion left, Quaternion right)makVrl.Quaternioninlinestatic
Mult(ref Quaternion left, ref Quaternion right, out Quaternion result)makVrl.Quaternioninlinestatic
Multiply(Quaternion left, Quaternion right)makVrl.Quaternioninlinestatic
Multiply(ref Quaternion left, ref Quaternion right, out Quaternion result)makVrl.Quaternioninlinestatic
Multiply(ref Quaternion quaternion, float scale, out Quaternion result)makVrl.Quaternioninlinestatic
Multiply(Quaternion quaternion, float scale)makVrl.Quaternioninlinestatic
Normalize()makVrl.Quaternioninline
Normalize(Quaternion q)makVrl.Quaternioninlinestatic
Normalize(ref Quaternion q, out Quaternion result)makVrl.Quaternioninlinestatic
Normalized()makVrl.Quaternioninline
operator!=(Quaternion left, Quaternion right)makVrl.Quaternioninlinestatic
operator*(Quaternion left, Quaternion right)makVrl.Quaternioninlinestatic
operator*(Quaternion quaternion, float scale)makVrl.Quaternioninlinestatic
operator*(float scale, Quaternion quaternion)makVrl.Quaternioninlinestatic
operator+(Quaternion left, Quaternion right)makVrl.Quaternioninlinestatic
operator-(Quaternion left, Quaternion right)makVrl.Quaternioninlinestatic
operator==(Quaternion left, Quaternion right)makVrl.Quaternioninlinestatic
Quaternion(Vector3f v, float w)makVrl.Quaternioninline
Quaternion(float x, float y, float z, float w)makVrl.Quaternioninline
Slerp(Quaternion q1, Quaternion q2, float blend)makVrl.Quaternioninlinestatic
Sub(Quaternion left, Quaternion right)makVrl.Quaternioninlinestatic
Sub(ref Quaternion left, ref Quaternion right, out Quaternion result)makVrl.Quaternioninlinestatic
ToAxisAngle(out Vector3f axis, out float angle)makVrl.Quaternioninline
ToAxisAngle()makVrl.Quaternioninline
ToString()makVrl.Quaternioninline
WmakVrl.Quaternion
wmakVrl.Quaternion
XmakVrl.Quaternion
XyzmakVrl.Quaternion
XYZmakVrl.Quaternion
xyzmakVrl.Quaternion
YmakVrl.Quaternion
ZmakVrl.Quaternion

Document ID: Generated on Thu Feb 22 04:26:36 EST 2018 from SVN revision 186468
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