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include
vl
packets
collisionP.h
Go to the documentation of this file.
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/*********************************************************************
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** Copyright (c) 1992-2010 VT MAK
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** All rights reserved.
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*********************************************************************/
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#ifndef _COLLISIONP_H_
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#define _COLLISIONP_H_ 1
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#include <
vlpi/netStructs.h
>
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#include <
vl/eventId.h
>
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#include "
pduHeader.h
"
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/* per Document IST-CR-93-15 Section 5.4.4.3.1 */
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typedef
struct
DtNetCollisionPdu
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{
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DtNetPduHeader
DtHeader
;
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DtNetEntityIdentifier
DtIssueId
;
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DtNetEntityIdentifier
DtCollideId
;
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DtNetEventId
DtEvent
;
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DtNetU8
collisionType
;
/* padding before VERS 5 */
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DtNetU8
unused_8
;
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DtNetLinearVelocity
DtVelocity
;
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DtNetFloat32
DtMass
;
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DtNetEntityCoordinates
DtLocation
;
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}
DtNetCollisionPdu
;
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#endif
/* _COLLISIONP_H_ */
Document ID: Generated on Thu Feb 22 04:26:36 EST 2018 from SVN revision 186468
Copyright © 2005-2016 VT MÄK. All Rights Reserved (
www.mak.com
)