shootDec decodes Shoot interactions.
#ifndef ShootDecoder_H_
#define ShootDecoder_H_
#if DtHLA
#define DtDECLARE_SHOOT_PARAM_DECODER(paramName) \
DtDECLARE_PARAM_DECODER(DtFireInteraction, paramName)
{
public:
protected:
};
#endif
#endif
#if DtHLA
#include <stdio.h>
#include <string.h>
{
}
{
}
int index)
{
char* netVal = (char*)
static char buff[100];
strncpy(buff, netVal, length);
buff[length] = 0;
}
int index)
{
char* netVal = (char*)
static char buff[100];
strncpy(buff, netVal, length);
buff[length] = 0;
}
#endif