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VR-Link C# API Documentation
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This is the complete list of members for makVrl.Matrix3d, including all inherited members.
| Add(Matrix3d left, Matrix3d right) | makVrl.Matrix3d | inlinestatic |
| Add(ref Matrix3d left, ref Matrix3d right, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| ClearRotation() | makVrl.Matrix3d | inline |
| ClearScale() | makVrl.Matrix3d | inline |
| Column0 | makVrl.Matrix3d | |
| Column1 | makVrl.Matrix3d | |
| Column2 | makVrl.Matrix3d | |
| CreateFromAxisAngle(Vector3f axis, double angle, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| CreateFromAxisAngle(Vector3f axis, double angle) | makVrl.Matrix3d | inlinestatic |
| CreateFromQuaternion(ref Quaterniond q, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| CreateFromQuaternion(Quaterniond q) | makVrl.Matrix3d | inlinestatic |
| CreateRotationX(double angle, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| CreateRotationX(double angle) | makVrl.Matrix3d | inlinestatic |
| CreateRotationY(double angle, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| CreateRotationY(double angle) | makVrl.Matrix3d | inlinestatic |
| CreateRotationZ(double angle, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| CreateRotationZ(double angle) | makVrl.Matrix3d | inlinestatic |
| CreateScale(double scale) | makVrl.Matrix3d | inlinestatic |
| CreateScale(Vector3d scale) | makVrl.Matrix3d | inlinestatic |
| CreateScale(double x, double y, double z) | makVrl.Matrix3d | inlinestatic |
| CreateScale(double scale, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| CreateScale(ref Vector3d scale, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| CreateScale(double x, double y, double z, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| Determinant | makVrl.Matrix3d | |
| Diagonal | makVrl.Matrix3d | |
| Equals(object obj) | makVrl.Matrix3d | inline |
| Equals(Matrix3d other) | makVrl.Matrix3d | inline |
| ExtractRotation(bool row_normalise=true) | makVrl.Matrix3d | inline |
| ExtractScale() | makVrl.Matrix3d | inline |
| GetHashCode() | makVrl.Matrix3d | inline |
| Identity | makVrl.Matrix3d | static |
| Invert() | makVrl.Matrix3d | inline |
| Invert(ref Matrix3d mat, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| Invert(Matrix3d mat) | makVrl.Matrix3d | inlinestatic |
| Inverted() | makVrl.Matrix3d | inline |
| M11 | makVrl.Matrix3d | |
| M12 | makVrl.Matrix3d | |
| M13 | makVrl.Matrix3d | |
| M21 | makVrl.Matrix3d | |
| M22 | makVrl.Matrix3d | |
| M23 | makVrl.Matrix3d | |
| M31 | makVrl.Matrix3d | |
| M32 | makVrl.Matrix3d | |
| M33 | makVrl.Matrix3d | |
| Matrix3d(Vector3d row0, Vector3d row1, Vector3d row2) | makVrl.Matrix3d | inline |
| Matrix3d(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22) | makVrl.Matrix3d | inline |
| Matrix3d(Matrix4d matrix) | makVrl.Matrix3d | inline |
| Mult(Matrix3d left, Matrix3d right) | makVrl.Matrix3d | inlinestatic |
| Mult(ref Matrix3d left, ref Matrix3d right, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| Mult(ref Matrix3d left, ref double right, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| Normalize() | makVrl.Matrix3d | inline |
| Normalized() | makVrl.Matrix3d | inline |
| operator!=(Matrix3d left, Matrix3d right) | makVrl.Matrix3d | inlinestatic |
| operator*(Matrix3d left, Matrix3d right) | makVrl.Matrix3d | inlinestatic |
| operator*(Matrix3d left, double right) | makVrl.Matrix3d | inlinestatic |
| operator+(Matrix3d left, Matrix3d right) | makVrl.Matrix3d | inlinestatic |
| operator-(Matrix3d left, Matrix3d right) | makVrl.Matrix3d | inlinestatic |
| operator==(Matrix3d left, Matrix3d right) | makVrl.Matrix3d | inlinestatic |
| PostMultiplyTransform(Vector3d vec, Matrix3d mat) | makVrl.Matrix3d | inlinestatic |
| PostMultiplyTransform(ref Vector3d vec, ref Matrix3d mat, out Vector3d result) | makVrl.Matrix3d | inlinestatic |
| PostMultiplyTransform(Vector3f vec, Matrix3d mat) | makVrl.Matrix3d | inlinestatic |
| PostMultiplyTransform(ref Vector3f vec, ref Matrix3d mat, out Vector3f result) | makVrl.Matrix3d | inlinestatic |
| PreMultiplyTransform(Vector3d vec, Matrix3d mat) | makVrl.Matrix3d | inlinestatic |
| PreMultiplyTransform(ref Vector3d vec, ref Matrix3d mat, out Vector3d result) | makVrl.Matrix3d | inlinestatic |
| Row0 | makVrl.Matrix3d | |
| Row1 | makVrl.Matrix3d | |
| Row2 | makVrl.Matrix3d | |
| Subtract(Matrix3d left, Matrix3d right) | makVrl.Matrix3d | inlinestatic |
| Subtract(ref Matrix3d left, ref Matrix3d right, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| this[int rowIndex, int columnIndex] | makVrl.Matrix3d | |
| ToString() | makVrl.Matrix3d | inline |
| Trace | makVrl.Matrix3d | |
| Transpose() | makVrl.Matrix3d | inline |
| Transpose(Matrix3d mat) | makVrl.Matrix3d | inlinestatic |
| Transpose(ref Matrix3d mat, out Matrix3d result) | makVrl.Matrix3d | inlinestatic |
| Zero | makVrl.Matrix3d | static |