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include
vl
packets
detonationP.h
Go to the documentation of this file.
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/*********************************************************************
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** Copyright (c) 1992-2010 VT MAK
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** All rights reserved.
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*********************************************************************/
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#ifndef _DETONATIONP_H_
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#define _DETONATIONP_H_ 1
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#include <
vlpi/netStructs.h
>
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#include <
vl/eventId.h
>
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#include "
pduHeader.h
"
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/* ---------------------- detonation ---------------------- */
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/* per Document IST-CR-93-15 Section 5.4.4.1.2 */
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typedef
struct
DtNetDetonationPdu
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{
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DtNetPduHeader
DtHeader
;
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DtNetEntityIdentifier
DtAttackerId
;
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DtNetEntityIdentifier
DtTargetId
;
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DtNetEntityIdentifier
DtMunitionId
;
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DtNetEventId
DtEventId
;
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DtNetLinearVelocity
DtVelocity
;
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DtNetWorldCoordinates
DtWorldLocation
;
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DtNetBurstDescriptor
DtBurst
;
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DtNetEntityCoordinates
DtEntityLocation
;
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DtNetU8
DtResult
;
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DtNetU8
DtNumArtParams
;
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DtNet16Bits
unused_16
;
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#define DtMaxNumDetArtRecords 10
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DtNetArtPartRecord
DtParts
[
DtMaxNumDetArtRecords
];
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}
DtNetDetonationPdu
;
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#endif
/* _DETONATIONP_H_ */
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Document ID: Generated on Mon Jun 22 21:18:40 EDT 2020 from SVN revision 213785
Copyright © 2005-2018 MAK Technologies. All Rights Reserved (
www.mak.com
)