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examples
launcher
missile.h
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/*********************************************************************
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** Copyright (c) 1992-2010 VT MAK
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** All rights reserved.
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*********************************************************************/
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#include "
launcherInit.h
"
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#include <
matrix/vlVector.h
>
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#include <
matrix/vlTaitBryan.h
>
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#include <
vl/topoView.h
>
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#include <
matrix/vlDcm.h
>
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class
DtExerciseConn
;
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class
DtEntityPublisher
;
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class
Missile
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{
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public
:
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Missile
(
DtExerciseConn
* conn,
DtEntityPublisher
* launcher,
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const
DtLauncherInitializer
&init);
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virtual
~Missile
();
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virtual
void
setPos
(
DtConstVector
vec);
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virtual
void
setVel
(
DtConstVector32
vec);
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virtual
void
tick
(
DtTime
simTime);
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virtual
DtEntityPublisher
*
entityPub
();
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protected
:
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DtEntityPublisher
*
myPub
;
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DtTopoView
*
myTopoView
;
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DtVector
position
;
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DtVector32
velocity
;
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DtVector32
localVel
;
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DtVector
localPos
;
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DtTaitBryan
initAngles
;
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DtDcm
erector2topo
;
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DtVector
initPosition
;
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double
myMissileMoveTime
;
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double
myMissileStopTime
;
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};
Document ID: Generated on Mon Jun 22 21:18:40 EDT 2020 from SVN revision 213785
Copyright © 2005-2018 MAK Technologies. All Rights Reserved (
www.mak.com
)