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include
managedInterface
messages
setEntityHeartbeatRate.h
Go to the documentation of this file.
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/*********************************************************************************
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** Copyright (c) 2014 MAK Technologies, Inc.
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** All rights reserved.
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*********************************************************************************/
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#pragma once
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#include "
managedInterface/message.h
"
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#include <string>
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class
MANAGEDINTERFACE_DLL
SetEntityHeartbeatRateMessage
:
public
DtMessage
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{
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public
:
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SetEntityHeartbeatRateMessage
();
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virtual
~
SetEntityHeartbeatRateMessage
();
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virtual
bool
getSingleEntity();
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virtual
void
setSingleEntity(
bool
val);
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virtual
std::string getEntityId();
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virtual
void
setEntityId(std::string val);
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virtual
float
getRate();
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virtual
void
setRate(
float
val);
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virtual
int
messageSize
();
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static
DtMessage
* decode(
unsigned
char
* buffer,
int
length);
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static
std::string theMessageName();
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protected
:
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static
std::string
theFullName
;
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bool
mySingleEntity
;
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std::string
myEntityId
;
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float
myRate
;
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virtual
void
serialize
(
DtStreamWriter
& writer);
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virtual
void
deserialize
(
DtStreamReader
& reader);
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};
Document ID: Generated on Mon Jun 22 21:18:40 EDT 2020 from SVN revision 213785
Copyright © 2005-2018 MAK Technologies. All Rights Reserved (
www.mak.com
)