38 enum { PduStaticSize=96 };
58 virtual void setAttackerId(
const DtObjectId &
id);
61 virtual void setTargetId(
const DtObjectId &
id);
64 virtual void setMunitionId(
const DtObjectId &
id);
67 virtual void setEventId(
const DtEventID &
id);
69 virtual unsigned long fireMissionIndex()
const;
70 virtual void setFireMissionIndex(
unsigned long i);
72 virtual const DtVector& location()
const;
73 virtual void setLocation(
const DtVector& location);
76 virtual void setVelocity(
const DtVector32& velocity);
78 virtual double range()
const;
79 virtual void setRange(
double range);
87 virtual int quantity()
const;
88 virtual void setQuantity(
int q);
90 virtual int rate()
const;
91 virtual void setRate(
int r);
DtInteraction is an abstract base class for representing HLA interactions (or events) (as opposed to ...
Definition: interactionHLA.h:33
Instances of DtExerciseConn are used to provide an application's interface or connection to the netwo...
Definition: exerciseConnHLA.h:58
#define DT_DLL_VL
Definition: vlMachineTypes.h:108
This file declares the class DtNetFirePdu.
static void removeCallback(DtExerciseConn *conn, const std::set< DtString > *classes, DtReceiveInteractionCb cb, void *usr, DtDDMRegionSP region=DtDDMRegionSP())
This file defines math constants and methods which may be useful in simulations.
virtual void printData() const
Print the interaction's data to DtInfo.
Definition: interactionHLA.h:348
This file is used as a convenience to group interaction concepts together.
virtual void printDataToStream(std::ostream &stream) const
Print the interaction's data to the stream.
Definition: interactionHLA.h:356
Definition: vlVector.h:224
Instances of DtFireInteraction are used to represent the firing of a weapon.
Definition: fireInteractionHLA.h:35
DtPdu is the base class for all PDU's in VR-Link.
Definition: pdu.h:69
Definition: vlVector.h:162
Represents Events in the RPR FOM.
Definition: eventId.h:52
Instances of DtEntityIdentifier are used as a unique ID for entities in DIS.
Definition: entityIdentifier.h:31
static void addCallback(DtExerciseConn *conn, const std::set< DtString > *classes, DtReceiveInteractionCb cb, void *usr, DtDDMRegionSP region=DtDDMRegionSP())
Register/Deregister callback function cb with conn, on all interaction class name (char*) contained i...
Burst descriptors represent Fire and detonate descriptors in DIS and HLA.
Definition: burstDescriptor.h:24
This file is deprecated - Please see simulationAddress.h, entityIdentifier.h, entityType.h, burstDescriptor.h, and NetStructs.h.
struct DtBufferPlaceHolder * DtBufferPtr
Definition: vlBaseMsg.h:17
void(* DtFireInteractionCb)(DtFireInteraction *inter, void *usr)
Fire interaction callback function signature.
Definition: fireInteractionHLA.h:28
#define DtUSE_INTERNAL_BUFFER
Definition: vlBaseMsg.h:22
DtObjectId instances are used to represent RTI::ObjectInstances in VR-Link.
Definition: objectId.h:38
Definition: disEnums.h:242
DtDetonatorFuze
SECTION 1.
Definition: disEnums.h:28
Contains the DtEventId class declaration.
DtPduKind
([UID 4]) - PDU Type
Definition: disEnums.h:238
Instances of DtString are used to represent strings.
Definition: vlString.h:29
DtWarheadType
Definition: disEnums.h:42
DtEntityType is used to represent the type an entity object.
Definition: entityType.h:26
virtual void printDataToString(DtString &buff) const
Print the interaction's data to the string provided.
Definition: interactionHLA.h:352