20 enum ReceiverState {ReceiverState_OFF, ReceiverState_ON_NOT_RECEIVING, ReceiverState_ON_RECEIVING};
28 virtual std::string getEntityId();
29 virtual void setEntityId(std::string val);
31 virtual unsigned short getRadioId();
32 virtual void setRadioId(
unsigned short val);
34 virtual std::string getHostObjectId();
35 virtual void setHostObjectId(std::string val);
37 virtual ReceiverState getReceiverState();
38 virtual void setReceiverState(ReceiverState val);
40 virtual float getPower();
41 virtual void setPower(
float val);
43 virtual std::string getTransmitterEntityId();
44 virtual void setTransmitterEntityId(std::string val);
46 virtual unsigned short getTransmitterRadioId();
47 virtual void setTransmitterRadioId(
unsigned short val);
53 static DtMessage* decode(
unsigned char* buffer,
int length);
54 static std::string theMessageName();
std::string myHostObjectId
Definition: receiverState.h:61
virtual int messageSize()
this function needs to be in each derived class for decoding
#define MANAGEDINTERFACE_DLL
Definition: plugin.h:15
std::string myEntityId
Definition: receiverState.h:59
static std::string theFullName
Definition: receiverState.h:57
std::string myTransmitterEntityId
Definition: receiverState.h:64
Defines the base class for all messages that are sent to and from C#.
This is the DtMessage class.
Definition: message.h:20
Definition: receiverState.h:17
ReceiverState myReceiverState
Definition: receiverState.h:62
Instances of DtStreamWriter encode values into a byte array.
Definition: byteStream.h:74
Instances of DtStreamReader decode values from a byte array.
Definition: byteStream.h:31
virtual void serialize(DtStreamWriter &writer)
unsigned short myTransmitterRadioId
Definition: receiverState.h:65
unsigned short myRadioId
Definition: receiverState.h:60
ReceiverState
Definition: receiverState.h:20
float myPower
Definition: receiverState.h:63
virtual void deserialize(DtStreamReader &reader)