|
| enum | makVrl.PaintScheme { makVrl.PaintScheme.UNIFORM_COLOR,
makVrl.PaintScheme.CAMOUFLAGE
} |
| |
| enum | makVrl.Mobility { makVrl.Mobility.NO_MOBILITY_KILL,
makVrl.Mobility.MOBILITY_KILL
} |
| |
| enum | makVrl.FirePower { makVrl.FirePower.NO_FIREPOWER_KILL,
makVrl.FirePower.FIREPOWER_KILL
} |
| |
| enum | makVrl.DamageState { makVrl.DamageState.NONE,
makVrl.DamageState.SLIGHT,
makVrl.DamageState.MODERATE,
makVrl.DamageState.DESTROYED
} |
| |
| enum | makVrl.Smoke { makVrl.Smoke.NOT_SMOKING,
makVrl.Smoke.PLUME,
makVrl.Smoke.ENGINGE_SMOKE,
makVrl.Smoke.PLUME_AND_ENGINE_SMOKE
} |
| |
| enum | makVrl.TrailingEffects { makVrl.TrailingEffects.NONE,
makVrl.TrailingEffects.SMALL,
makVrl.TrailingEffects.MEDIUM,
makVrl.TrailingEffects.LARGE
} |
| |
| enum | makVrl.LightState { makVrl.LightState.OFF,
makVrl.LightState.ON
} |
| |
| enum | makVrl.Flaming { makVrl.Flaming.OFF,
makVrl.Flaming.ON
} |
| |
| enum | makVrl.Launcher { makVrl.Launcher.OFF,
makVrl.Launcher.ON
} |
| |
| enum | makVrl.CamouflageType { makVrl.CamouflageType.OFF,
makVrl.CamouflageType.ON
} |
| |
| enum | makVrl.Concealed { makVrl.Concealed.NOT_CONCEALED,
makVrl.Concealed.CONCEALED
} |
| |
| enum | makVrl.FrozenStatus { makVrl.FrozenStatus.NOT_FROZEN,
makVrl.FrozenStatus.FROZEN
} |
| |
| enum | makVrl.PowerPlantStatus { makVrl.PowerPlantStatus.OFF,
makVrl.PowerPlantStatus.ON
} |
| |
| enum | makVrl.State { makVrl.State.ACTIVE,
makVrl.State.DEACTIVATED
} |
| |
| enum | makVrl.Tent { makVrl.Tent.NOT_EXTENDED,
makVrl.Tent.EXTENDED
} |
| |
| enum | makVrl.Ramp { makVrl.Ramp.UP,
makVrl.Ramp.DOWN
} |
| |
| enum | makVrl.SurrenderState { makVrl.SurrenderState.NOT_SURRENDERED,
makVrl.SurrenderState.SURRENDERED
} |
| |
| enum | makVrl.MaskedCloaked { makVrl.MaskedCloaked.NOT_MASKED,
makVrl.MaskedCloaked.MASKED
} |
| |
| enum | makVrl.HatchState {
makVrl.HatchState.NA,
makVrl.HatchState.CLOSED,
makVrl.HatchState.POPPED,
makVrl.HatchState.POPPEDANDPERSON,
makVrl.HatchState.OPEN,
makVrl.HatchState.OPENANDPERSON
} |
| |
| enum | makVrl.Canopy { makVrl.Canopy.NA,
makVrl.Canopy.CLOSED,
makVrl.Canopy.OPEN
} |
| |
| enum | makVrl.Compliance {
makVrl.Compliance.DETAINED,
makVrl.Compliance.SURRENDER,
makVrl.Compliance.USING_FISTS,
makVrl.Compliance.VERBAL_ABUSE_1,
makVrl.Compliance.VERBAL_ABUSE_2,
makVrl.Compliance.VERBAL_ABUSE_3,
makVrl.Compliance.PASSIVE_RESISTANCE_1,
makVrl.Compliance.PASSIVE_RESISTANCE_2,
makVrl.Compliance.PASSIVE_RESISTANCE_3,
makVrl.Compliance.USING_NONLETHAL_WEAPON_1,
makVrl.Compliance.USING_NONLETHAL_WEAPON_2,
makVrl.Compliance.USING_NONLETHAL_WEAPON_3,
makVrl.Compliance.USING_NONLETHAL_WEAPON_4,
makVrl.Compliance.USING_NONLETHAL_WEAPON_5,
makVrl.Compliance.USING_NONLETHAL_WEAPON_6
} |
| |
| enum | makVrl.ConcealedStationary { makVrl.ConcealedStationary.NOT_CONCEALED,
makVrl.ConcealedStationary.CONCEALED
} |
| |
| enum | makVrl.ConcealedMovement { makVrl.ConcealedMovement.OPEN_MOVEMENT,
makVrl.ConcealedMovement.RUSH_BETWEEN_COVER
} |
| |
| enum | makVrl.Density {
makVrl.Density.CLEAR,
makVrl.Density.HAZY,
makVrl.Density.DENSE,
makVrl.Density.VERY_DENSE,
makVrl.Density.OPAQUE
} |
| |
| enum | makVrl.InternalHeatStatus { makVrl.InternalHeatStatus.OFF,
makVrl.InternalHeatStatus.ON
} |
| |
| enum | makVrl.Antenna { makVrl.Antenna.NOT_RAISED,
makVrl.Antenna.RAISED
} |
| |
| enum | makVrl.LightType {
makVrl.LightType.LIGHTS =12,
makVrl.LightType.HEAD_LIGHTS =12,
makVrl.LightType.FLASH_LIGHTS =12,
makVrl.LightType.LANDING_LIGHTS =12,
makVrl.LightType.RUNNING_LIGHTS =12,
makVrl.LightType.TAIL_LIGHTS =13,
makVrl.LightType.NAVIGATION_LIGHTS =13,
makVrl.LightType.ANTI_COLLISION_LIGHTS =14,
makVrl.LightType.BRAKE_LIGHTS =14,
makVrl.LightType.FORMATION_LIGHTS =24,
makVrl.LightType.BLACK_OUT_LIGHTS =26,
makVrl.LightType.BLACK_OUT_BRAKE_LIGHTS =27,
makVrl.LightType.SPOT_LIGHTS =28,
makVrl.LightType.EXTERIOR_LIGHTS =28,
makVrl.LightType.EXTERNAL_LIGHTS =28,
makVrl.LightType.INTERIOR_LIGHTS =29,
makVrl.LightType.INTERNAL_LIGHTS =29
} |
| |
| enum | makVrl.WeaponState { makVrl.WeaponState.NOWEAPON,
makVrl.WeaponState.STOWED,
makVrl.WeaponState.DEPLOYED,
makVrl.WeaponState.FIREPOSITION
} |
| |
| enum | makVrl.LifeformState {
makVrl.LifeformState.NA,
makVrl.LifeformState.STANDING,
makVrl.LifeformState.WALKING,
makVrl.LifeformState.RUNNING,
makVrl.LifeformState.KNEELING,
makVrl.LifeformState.PRONE,
makVrl.LifeformState.CRAWLING,
makVrl.LifeformState.SWIMMING,
makVrl.LifeformState.PARACHUTING,
makVrl.LifeformState.JUMPING,
makVrl.LifeformState.SITTING,
makVrl.LifeformState.SQUATTING,
makVrl.LifeformState.CROUCHING,
makVrl.LifeformState.WADING
} |
| |
| enum | makVrl.CamoflageType { makVrl.CamoflageType.DESERT,
makVrl.CamoflageType.WINTER,
makVrl.CamoflageType.FOREST
} |
| |
| enum | makVrl.ForceType { makVrl.ForceType.OTHER,
makVrl.ForceType.FRIENDLY,
makVrl.ForceType.OPPOSING,
makVrl.ForceType.NEUTRAL
} |
| |
| enum | makVrl.ParameterTypes {
makVrl.ParameterTypes.POSITION = 1,
makVrl.ParameterTypes.POSITIONRATE = 2,
makVrl.ParameterTypes.EXTENSION = 3,
makVrl.ParameterTypes.EXTENSIONRATE = 4,
makVrl.ParameterTypes.X = 5,
makVrl.ParameterTypes.XRATE = 6,
makVrl.ParameterTypes.Y = 7,
makVrl.ParameterTypes.YRATE = 8,
makVrl.ParameterTypes.Z = 9,
makVrl.ParameterTypes.ZRATE = 10,
makVrl.ParameterTypes.AZIMUTH = 11,
makVrl.ParameterTypes.AZIMUTHRATE = 12,
makVrl.ParameterTypes.ELEVATION = 13,
makVrl.ParameterTypes.ELEVATIONRATE = 14,
makVrl.ParameterTypes.ROTATION = 15,
makVrl.ParameterTypes.ROTATIONRATE = 16
} |
| |
| enum | makVrl.FuzeType {
makVrl.FuzeType.OTHER = 0,
makVrl.FuzeType.CONTACT = 1000,
makVrl.FuzeType.CONTACTINSTANT = 1100,
makVrl.FuzeType.CONTACTDELAYED = 1200,
makVrl.FuzeType.TIMED = 2000,
makVrl.FuzeType.PROXIMITY = 3000,
makVrl.FuzeType.COMMAND = 4000,
makVrl.FuzeType.ALTITUDE = 5000,
makVrl.FuzeType.DEPTH = 6000,
makVrl.FuzeType.ACOUSTIC = 7000
} |
| |
| enum | makVrl.WarheadType {
makVrl.WarheadType.OTHER = 0,
makVrl.WarheadType.HIGHEXPLOSIVE = 1000,
makVrl.WarheadType.HIGHEXPLOSIVEPLATIC = 1100,
makVrl.WarheadType.HIGHEXPLOSIVEINCENDIARY = 1200,
makVrl.WarheadType.HIGHEXPLOSIVEFRAGMENTATION = 1300,
makVrl.WarheadType.HIGHEXPLOSIVEANTITANK = 1400,
makVrl.WarheadType.HIGHEXPLOSIVEBOMBLETS = 1500,
makVrl.WarheadType.HIGHEXPLOSIVESHAPEDCHARGE = 1600,
makVrl.WarheadType.SMOKE = 2000,
makVrl.WarheadType.ILLUMINATION = 3000,
makVrl.WarheadType.PRACTICE = 4000,
makVrl.WarheadType.KINETIC = 5000,
makVrl.WarheadType.UNUSED = 6000,
makVrl.WarheadType.NUCLEAR = 7000,
makVrl.WarheadType.CHEMICALGENERAL = 8000,
makVrl.WarheadType.CHEMICALBLISTER = 8100,
makVrl.WarheadType.CHEMICALBLOOD = 8200,
makVrl.WarheadType.CHEMICALNERVE = 8300,
makVrl.WarheadType.BIOLOGICALGENERAL = 9000
} |
| |
| enum | makVrl.ResultType {
makVrl.ResultType.OTHER,
makVrl.ResultType.ENTITYIMPACT,
makVrl.ResultType.ENTITYPROXIMATE,
makVrl.ResultType.GROUNDIMPACT,
makVrl.ResultType.GROUNDPROXIMATE,
makVrl.ResultType.DETONATION,
makVrl.ResultType.NONE,
makVrl.ResultType.HE_SMALL,
makVrl.ResultType.HE_MEDIUM,
makVrl.ResultType.HE_LARGE,
makVrl.ResultType.ARMORPEIRCING,
makVrl.ResultType.DIRTBLAST_SMALL,
makVrl.ResultType.DIRTBLAST_MEDIUM,
makVrl.ResultType.DIRTBLAST_LARGE,
makVrl.ResultType.WATERBLAST_SMALL,
makVrl.ResultType.WATERBLAST_MEDIUM,
makVrl.ResultType.WATERBLAST_LARGE,
makVrl.ResultType.CLEARINGLINECHARGE,
makVrl.ResultType.ENVIRONMENTALOBJECTIMPACT,
makVrl.ResultType.ENVIRONMENTALOBJECTPROXIMATE,
makVrl.ResultType.WATERIMPACT,
makVrl.ResultType.AIRBURST
} |
| |
| enum | makVrl.CodeName { makVrl.CodeName.OTHER
} |
| |
| enum | makVrl.DesignatorCode { makVrl.DesignatorCode.OTHER
} |
| |
| enum | makVrl.ReceiverState { makVrl.ReceiverState.OFF,
makVrl.ReceiverState.ON_NOT_RECEIVING,
makVrl.ReceiverState.ON_RECEIVING
} |
| |
| enum | makVrl.ModulationSystemType {
makVrl.ModulationSystemType.OTHER,
makVrl.ModulationSystemType.GENERIC,
makVrl.ModulationSystemType.HQ,
makVrl.ModulationSystemType.HQII,
makVrl.ModulationSystemType.HQIIA,
makVrl.ModulationSystemType.SINCGARS,
makVrl.ModulationSystemType.CCTT_SINCGARS,
makVrl.ModulationSystemType.EPLRS,
makVrl.ModulationSystemType.JTIDS
} |
| |
| enum | makVrl.ModulationDetailAplitudeAngleType { makVrl.ModulationDetailAplitudeAngleType.OTHER,
makVrl.ModulationDetailAplitudeAngleType.APLITUDE_ANGLE
} |
| |
| enum | makVrl.ClearChannel { makVrl.ClearChannel.NOT_CLEAR,
makVrl.ClearChannel.CLEAR
} |
| |
| enum | makVrl.CryptoSystem {
makVrl.CryptoSystem.OTHER,
makVrl.CryptoSystem.KY_28,
makVrl.CryptoSystem.VINSON,
makVrl.CryptoSystem.NSVE,
makVrl.CryptoSystem.WSVE,
makVrl.CryptoSystem.SINGARS_ICOM,
makVrl.CryptoSystem.KY_75,
makVrl.CryptoSystem.KY_100
} |
| |
| enum | makVrl.ModulationDetailPulseType { makVrl.ModulationDetailPulseType.OTHER,
makVrl.ModulationDetailPulseType.PULSE,
makVrl.ModulationDetailPulseType.X_BAND,
makVrl.ModulationDetailPulseType.Y_BAND
} |
| |
| enum | makVrl.InputSource {
makVrl.InputSource.OTHER,
makVrl.InputSource.PILOT,
makVrl.InputSource.COPILOT,
makVrl.InputSource.FIRST_OFFICER,
makVrl.InputSource.DRIVER,
makVrl.InputSource.LOADER,
makVrl.InputSource.GUNNER,
makVrl.InputSource.COMMANDER,
makVrl.InputSource.DIGITAL_DATA_DEVICE,
makVrl.InputSource.INTERCOM
} |
| |
| enum | makVrl.ReferenceSystem { makVrl.ReferenceSystem.WORLDCOORD = 1,
makVrl.ReferenceSystem.ENTITYCOORD = 2
} |
| |
| enum | makVrl.ModulationDetailCombinationType { makVrl.ModulationDetailCombinationType.OTHER,
makVrl.ModulationDetailCombinationType.AMPLITUDE_ANGLE_PULSE
} |
| |
| enum | makVrl.ModulationMajorType {
makVrl.ModulationMajorType.OTHER,
makVrl.ModulationMajorType.AMPLITUDE,
makVrl.ModulationMajorType.AMPLITUDE_ANGLE,
makVrl.ModulationMajorType.ANGLE = 3,
makVrl.ModulationMajorType.COMBINATION = 4,
makVrl.ModulationMajorType.PULSE = 5,
makVrl.ModulationMajorType.UNMODULATED = 6,
makVrl.ModulationMajorType.CARRIER_PHASE_SHIFT = 7
} |
| |
| enum | makVrl.TransmitTerminalSecondaryMode { makVrl.TransmitTerminalSecondaryMode.NONE,
makVrl.TransmitTerminalSecondaryMode.NET_POSITION_REFERENCE,
makVrl.TransmitTerminalSecondaryMode.PRIMARY_NAVIGATION_CONTROLLER,
makVrl.TransmitTerminalSecondaryMode.SECONDARY_NAVIGATION_CONTROLLER
} |
| |
| enum | makVrl.TransmitState { makVrl.TransmitState.OFF,
makVrl.TransmitState.RADIO_ON_NOT_TRANSMITTING,
makVrl.TransmitState.ON
} |
| |
| enum | makVrl.CryptoMode { makVrl.CryptoMode.BASEBAND,
makVrl.CryptoMode.DIPHASE
} |
| |
| enum | makVrl.StartOfMessage { makVrl.StartOfMessage.NOT_START,
makVrl.StartOfMessage.START
} |
| |
| enum | makVrl.TransmitTerminalPrimaryMode { makVrl.TransmitTerminalPrimaryMode.NTR,
makVrl.TransmitTerminalPrimaryMode.JTIDS
} |
| |
| enum | makVrl.SyncState { makVrl.SyncState.COURSE = 1,
makVrl.SyncState.FINE = 2
} |
| |
| enum | makVrl.ModulationDetailCarrierPhaseShiftType { makVrl.ModulationDetailCarrierPhaseShiftType.OTHER
} |
| |
| enum | makVrl.ModulationDetailUnmodulatedType { makVrl.ModulationDetailUnmodulatedType.OTHER,
makVrl.ModulationDetailUnmodulatedType.CONTINOUS_WAVE
} |
| |
| enum | makVrl.ModulationDetailAngleType { makVrl.ModulationDetailAngleType.OTHER,
makVrl.ModulationDetailAngleType.FM,
makVrl.ModulationDetailAngleType.FSK,
makVrl.ModulationDetailAngleType.PM
} |
| |
| enum | makVrl.ModulationDetailAplitudeType {
makVrl.ModulationDetailAplitudeType.OTHER,
makVrl.ModulationDetailAplitudeType.AFSK,
makVrl.ModulationDetailAplitudeType.AM,
makVrl.ModulationDetailAplitudeType.CW,
makVrl.ModulationDetailAplitudeType.DSB,
makVrl.ModulationDetailAplitudeType.ISB,
makVrl.ModulationDetailAplitudeType.LSB,
makVrl.ModulationDetailAplitudeType.SSB_FULL,
makVrl.ModulationDetailAplitudeType.SSB_REDUC,
makVrl.ModulationDetailAplitudeType.USB,
makVrl.ModulationDetailAplitudeType.VSB
} |
| |
| enum | makVrl.AntennaPatternType { makVrl.AntennaPatternType.OMNIDIRECTIONAL = 0,
makVrl.AntennaPatternType.BEAM = 1,
makVrl.AntennaPatternType.SPHERICALHARMONIC = 2
} |
| |