| ClearRotation() | makVrl.Matrix3 | inline |
| ClearScale() | makVrl.Matrix3 | inline |
| Column0 | makVrl.Matrix3 | |
| Column1 | makVrl.Matrix3 | |
| Column2 | makVrl.Matrix3 | |
| CreateFromAxisAngle(Vector3f axis, float angle, out Matrix3 result) | makVrl.Matrix3 | inlinestatic |
| CreateFromAxisAngle(Vector3f axis, float angle) | makVrl.Matrix3 | inlinestatic |
| CreateFromQuaternion(ref Quaternion q, out Matrix3 result) | makVrl.Matrix3 | inlinestatic |
| CreateFromQuaternion(Quaternion q) | makVrl.Matrix3 | inlinestatic |
| CreateRotationX(float angle, out Matrix3 result) | makVrl.Matrix3 | inlinestatic |
| CreateRotationX(float angle) | makVrl.Matrix3 | inlinestatic |
| CreateRotationY(float angle, out Matrix3 result) | makVrl.Matrix3 | inlinestatic |
| CreateRotationY(float angle) | makVrl.Matrix3 | inlinestatic |
| CreateRotationZ(float angle, out Matrix3 result) | makVrl.Matrix3 | inlinestatic |
| CreateRotationZ(float angle) | makVrl.Matrix3 | inlinestatic |
| CreateScale(float scale) | makVrl.Matrix3 | inlinestatic |
| CreateScale(Vector3f scale) | makVrl.Matrix3 | inlinestatic |
| CreateScale(float x, float y, float z) | makVrl.Matrix3 | inlinestatic |
| CreateScale(float scale, out Matrix3 result) | makVrl.Matrix3 | inlinestatic |
| CreateScale(ref Vector3f scale, out Matrix3 result) | makVrl.Matrix3 | inlinestatic |
| CreateScale(float x, float y, float z, out Matrix3 result) | makVrl.Matrix3 | inlinestatic |
| Determinant | makVrl.Matrix3 | |
| Diagonal | makVrl.Matrix3 | |
| Equals(object obj) | makVrl.Matrix3 | inline |
| Equals(Matrix3 other) | makVrl.Matrix3 | inline |
| ExtractRotation(bool row_normalise=true) | makVrl.Matrix3 | inline |
| ExtractScale() | makVrl.Matrix3 | inline |
| GetHashCode() | makVrl.Matrix3 | inline |
| Identity | makVrl.Matrix3 | static |
| Invert() | makVrl.Matrix3 | inline |
| Invert(ref Matrix3 mat, out Matrix3 result) | makVrl.Matrix3 | inlinestatic |
| Invert(Matrix3 mat) | makVrl.Matrix3 | inlinestatic |
| Inverted() | makVrl.Matrix3 | inline |
| M11 | makVrl.Matrix3 | |
| M12 | makVrl.Matrix3 | |
| M13 | makVrl.Matrix3 | |
| M21 | makVrl.Matrix3 | |
| M22 | makVrl.Matrix3 | |
| M23 | makVrl.Matrix3 | |
| M31 | makVrl.Matrix3 | |
| M32 | makVrl.Matrix3 | |
| M33 | makVrl.Matrix3 | |
| Matrix3(Vector3f row0, Vector3f row1, Vector3f row2) | makVrl.Matrix3 | inline |
| Matrix3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) | makVrl.Matrix3 | inline |
| Matrix3(Matrix4 matrix) | makVrl.Matrix3 | inline |
| Mult(Matrix3 left, Matrix3 right) | makVrl.Matrix3 | inlinestatic |
| Mult(ref Matrix3 left, ref Matrix3 right, out Matrix3 result) | makVrl.Matrix3 | inlinestatic |
| Normalize() | makVrl.Matrix3 | inline |
| Normalized() | makVrl.Matrix3 | inline |
| operator!=(Matrix3 left, Matrix3 right) | makVrl.Matrix3 | inlinestatic |
| operator*(Matrix3 left, Matrix3 right) | makVrl.Matrix3 | inlinestatic |
| operator==(Matrix3 left, Matrix3 right) | makVrl.Matrix3 | inlinestatic |
| Row0 | makVrl.Matrix3 | |
| Row1 | makVrl.Matrix3 | |
| Row2 | makVrl.Matrix3 | |
| this[int rowIndex, int columnIndex] | makVrl.Matrix3 | |
| ToString() | makVrl.Matrix3 | inline |
| Trace | makVrl.Matrix3 | |
| Transpose() | makVrl.Matrix3 | inline |
| Transpose(Matrix3 mat) | makVrl.Matrix3 | inlinestatic |
| Transpose(ref Matrix3 mat, out Matrix3 result) | makVrl.Matrix3 | inlinestatic |
| Zero | makVrl.Matrix3 | static |