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VR-Link C# API Documentation
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This is the complete list of members for makVrl.Quaterniond, including all inherited members.
| Add(Quaterniond left, Quaterniond right) | makVrl.Quaterniond | inlinestatic |
| Add(ref Quaterniond left, ref Quaterniond right, out Quaterniond result) | makVrl.Quaterniond | inlinestatic |
| Conjugate() | makVrl.Quaterniond | inline |
| Conjugate(Quaterniond q) | makVrl.Quaterniond | inlinestatic |
| Conjugate(ref Quaterniond q, out Quaterniond result) | makVrl.Quaterniond | inlinestatic |
| Equals(object other) | makVrl.Quaterniond | inline |
| Equals(Quaterniond other) | makVrl.Quaterniond | inline |
| FromAxisAngle(Vector3d axis, double angle) | makVrl.Quaterniond | inlinestatic |
| FromMatrix(Matrix3d matrix) | makVrl.Quaterniond | inlinestatic |
| FromMatrix(ref Matrix3d matrix, out Quaterniond result) | makVrl.Quaterniond | inlinestatic |
| GetHashCode() | makVrl.Quaterniond | inline |
| Identity | makVrl.Quaterniond | static |
| Invert() | makVrl.Quaterniond | inline |
| Invert(Quaterniond q) | makVrl.Quaterniond | inlinestatic |
| Invert(ref Quaterniond q, out Quaterniond result) | makVrl.Quaterniond | inlinestatic |
| Inverted() | makVrl.Quaterniond | inline |
| Length | makVrl.Quaterniond | |
| LengthSquared | makVrl.Quaterniond | |
| Mult(Quaterniond left, Quaterniond right) | makVrl.Quaterniond | inlinestatic |
| Mult(ref Quaterniond left, ref Quaterniond right, out Quaterniond result) | makVrl.Quaterniond | inlinestatic |
| Multiply(Quaterniond left, Quaterniond right) | makVrl.Quaterniond | inlinestatic |
| Multiply(ref Quaterniond left, ref Quaterniond right, out Quaterniond result) | makVrl.Quaterniond | inlinestatic |
| Multiply(ref Quaterniond quaternion, double scale, out Quaterniond result) | makVrl.Quaterniond | inlinestatic |
| Multiply(Quaterniond quaternion, double scale) | makVrl.Quaterniond | inlinestatic |
| Normalize() | makVrl.Quaterniond | inline |
| Normalize(Quaterniond q) | makVrl.Quaterniond | inlinestatic |
| Normalize(ref Quaterniond q, out Quaterniond result) | makVrl.Quaterniond | inlinestatic |
| Normalized() | makVrl.Quaterniond | inline |
| operator!=(Quaterniond left, Quaterniond right) | makVrl.Quaterniond | inlinestatic |
| operator*(Quaterniond left, Quaterniond right) | makVrl.Quaterniond | inlinestatic |
| operator*(Quaterniond quaternion, double scale) | makVrl.Quaterniond | inlinestatic |
| operator*(double scale, Quaterniond quaternion) | makVrl.Quaterniond | inlinestatic |
| operator+(Quaterniond left, Quaterniond right) | makVrl.Quaterniond | inlinestatic |
| operator-(Quaterniond left, Quaterniond right) | makVrl.Quaterniond | inlinestatic |
| operator==(Quaterniond left, Quaterniond right) | makVrl.Quaterniond | inlinestatic |
| Quaterniond(Vector3d v, double w) | makVrl.Quaterniond | inline |
| Quaterniond(double x, double y, double z, double w) | makVrl.Quaterniond | inline |
| Slerp(Quaterniond q1, Quaterniond q2, double blend) | makVrl.Quaterniond | inlinestatic |
| Sub(Quaterniond left, Quaterniond right) | makVrl.Quaterniond | inlinestatic |
| Sub(ref Quaterniond left, ref Quaterniond right, out Quaterniond result) | makVrl.Quaterniond | inlinestatic |
| ToAxisAngle(out Vector3d axis, out double angle) | makVrl.Quaterniond | inline |
| ToAxisAngle(out Vector3f axis, out double angle) | makVrl.Quaterniond | inline |
| ToAxisAngle() | makVrl.Quaterniond | inline |
| ToString() | makVrl.Quaterniond | inline |
| W | makVrl.Quaterniond | |
| w | makVrl.Quaterniond | |
| X | makVrl.Quaterniond | |
| Xyz | makVrl.Quaterniond | |
| XYZ | makVrl.Quaterniond | |
| xyz | makVrl.Quaterniond | |
| Y | makVrl.Quaterniond | |
| Z | makVrl.Quaterniond |