48 virtual void setEntityType(
const DtEntityType& munition);
60 virtual void setQuantity(
int quantity);
61 virtual int quantity()
const;
63 virtual void setRate(
int rate);
64 virtual int rate()
const;
73 virtual void setExplosiveForce(
float force);
74 virtual float explosiveForce()
const;
class DT_DLL_VLPROTIND DtBurstDescriptor
Definition: netStructs.h:19
Contains the DtEntityType and DtRadioEntityType class declarations.
DtDetonatorFuze DtFuze
Definition: burstDescriptor.h:82
DtWarheadType DtWarhead
Definition: burstDescriptor.h:81
int DtQuantity
Definition: burstDescriptor.h:83
DtExplosiveMaterial
Definition: disEnums.h:65
Definition: netStructs.h:83
#define DT_DLL_VLPROTIND
Definition: vlMachineTypes.h:110
Burst descriptors represent Fire and detonate descriptors in DIS and HLA.
Definition: burstDescriptor.h:24
unsigned short DtU16
A 16 bit unsigned integer value.
Definition: vlMachineTypes.h:140
Contains the standard DIS enumerations.
DtDetonatorFuze
SECTION 1.
Definition: disEnums.h:28
DtEntityType DtMunition
Public for historical reasons, will be made protected in future versions.
Definition: burstDescriptor.h:80
DtWarheadType
Definition: disEnums.h:42
This file contains typedefs for machine dependant types.
DtEntityType is used to represent the type an entity object.
Definition: entityType.h:26
int DtRate
Definition: burstDescriptor.h:84