38 enum { PduStaticSize=96 };
58 virtual void setAttackerId(
const DtObjectId &
id);
61 virtual void setTargetId(
const DtObjectId &
id);
64 virtual void setMunitionId(
const DtObjectId &
id);
67 virtual void setEventId(
const DtEventID &
id);
69 virtual unsigned long fireMissionIndex()
const;
70 virtual void setFireMissionIndex(
unsigned long i);
72 virtual const DtVector& location()
const;
73 virtual void setLocation(
const DtVector& location);
76 virtual void setVelocity(
const DtVector32& velocity);
78 virtual double range()
const;
79 virtual void setRange(
double range);
87 virtual int quantity()
const;
88 virtual void setQuantity(
int q);
90 virtual int rate()
const;
91 virtual void setRate(
int r);
DtInteraction is an base class for representing DIS PDUs which don't have state.
Definition: interactionDIS.h:24
DtVector loc
Definition: firePdu.h:121
Instances of DtExerciseConn are used to provide an application's interface or connection to the netwo...
Definition: exerciseConnDIS.h:61
#define DT_DLL_VL
Definition: vlMachineTypes.h:108
DtPduKind internalGetPduKind() const
Returns the PDU kind associated with the derived PDU class.
Definition: firePdu.h:116
DtEntityType myMunType
Definition: firePdu.h:124
This file declares the class DtNetFirePdu.
DtObjectId mun
Definition: firePdu.h:119
class DtPduFactory:
Definition: pduFactory.h:38
virtual void printDataToStream(std::ostream &stream) const
This file defines math constants and methods which may be useful in simulations.
This file is used as a convenience to group interaction concepts together.
Definition: vlVector.h:224
DtPdu is the base class for all PDU's in VR-Link.
Definition: pdu.h:69
Definition: vlVector.h:162
virtual void printDataToString(DtString &str) const
Represents Events in DIS.
Definition: eventId.h:154
Instances of DtEntityIdentifier are used as a unique ID for entities in DIS.
Definition: entityIdentifier.h:31
Instances of DtFireInteraction are used to represent the firing of a weapon.
Definition: firePdu.h:34
virtual void printData() const
Print the PDU's data (not including header).
void(* DtFireInteractionCb)(DtFireInteraction *inter, void *usr)
Definition: firePdu.h:27
Burst descriptors represent Fire and detonate descriptors in DIS and HLA.
Definition: burstDescriptor.h:24
This file is deprecated - Please see simulationAddress.h, entityIdentifier.h, entityType.h, burstDescriptor.h, and NetStructs.h.
struct DtBufferPlaceHolder * DtBufferPtr
Definition: vlBaseMsg.h:17
DtBurstDescriptor theBurst
Definition: firePdu.h:123
#define DtUSE_INTERNAL_BUFFER
Definition: vlBaseMsg.h:22
DtObjectId att
Definition: firePdu.h:117
Definition: disEnums.h:242
DtObjectId tar
Definition: firePdu.h:118
DtDetonatorFuze
SECTION 1.
Definition: disEnums.h:28
Contains the DtEventId class declaration.
DtPduKind
([UID 4]) - PDU Type
Definition: disEnums.h:238
Instances of DtString are used to represent strings.
Definition: vlString.h:29
DtFirePdu DtFireInteraction
Instances of DtFireInteraction are used to represent the firing of a weapon.
Definition: firePdu.h:22
DtEventID event
Definition: firePdu.h:120
DtWarheadType
Definition: disEnums.h:42
DtEntityType is used to represent the type an entity object.
Definition: entityType.h:26
DtVector32 vel
Definition: firePdu.h:122