70 virtual void setMarkingCharSet(
int charSet );
72 virtual int markingCharSet()
const;
77 virtual void setMarkingText(
const char* text );
81 virtual const char* markingText()
const;
91 virtual void setAppearance(
DtU32 app );
94 virtual DtU32 appearance()
const;
109 virtual bool frozen()
const;
112 virtual void setPowerPlantOn(
bool onOff );
114 virtual bool powerPlantOn()
const;
122 virtual void setEngineSmokeOn(
bool onOff );
124 virtual bool engineSmokeOn()
const;
127 virtual void setFlamesPresent(
bool onOff );
129 virtual bool flamesPresent()
const;
132 virtual void setHasFuelSupplyCap(
bool onOff );
134 virtual bool hasFuelSupplyCap()
const;
137 virtual void setHasRecoveryCap(
bool onOff );
139 virtual bool hasRecoveryCap()
const;
142 virtual void setHasRepairCap(
bool onOff );
144 virtual bool hasRepairCap()
const;
152 virtual void setImmobilized(
bool onOff );
154 virtual bool immobilized()
const;
164 virtual void setLightState(
DtLightType s,
bool onOff );
181 virtual void setRampDeployed(
bool onOff );
183 virtual bool rampDeployed()
const;
186 virtual void setSmokePlumePresent(
bool onOff );
188 virtual bool smokePlumePresent()
const;
191 virtual void setTentDeployed(
bool onOff );
193 virtual bool tentDeployed()
const;
206 virtual void setFirePowerDisabled(
bool onOff );
208 virtual bool firePowerDisabled()
const;
211 virtual void setIsConcealed(
bool onOff );
213 virtual bool isConcealed()
const;
216 virtual void setAfterburnerOn(
bool onOff );
218 virtual bool afterburnerOn()
const;
221 virtual void setHasAmmunitionSupplyCap(
bool onOff );
223 virtual bool hasAmmunitionSupplyCap()
const;
226 virtual void setLauncherRaised(
bool onOff );
228 virtual bool launcherRaised()
const;
231 virtual void setLauncherFlashPresent(
bool onOff );
233 virtual bool launcherFlashPresent()
const;
251 virtual void setAntennaRaised(
bool upDown );
253 virtual bool antennaRaised()
const;
256 virtual void setMissionKill(
bool yesNo );
258 virtual bool missionKill()
const;
261 virtual void setInternalHeatSource(
bool onOff );
263 virtual bool internalHeatSource()
const;
266 virtual void setMaskedCloaked(
bool onOff );
268 virtual bool maskedCloaked()
const;
295 virtual const std::vector<DtVPRecord*>* variableParameterList()
const;
296 virtual std::vector<DtVPRecord*>* variableParameterList();
303 virtual void setInfraRedSigRepIndex(
DtU16 value );
305 virtual DtU16 infraRedSigRepIndex()
const;
308 virtual void setAcousticSigRepIndex(
DtU16 value );
310 virtual DtU16 acousticSigRepIndex()
const;
313 virtual void setRadarSigRepIndex(
DtU16 value );
315 virtual DtU16 radarSigRepIndex()
const;
318 virtual void setCapabilities(
DtU32 cap );
320 virtual DtU32 capabilities()
const;
323 virtual void setMeasuredSpeed(
DtU16 value );
325 virtual DtU16 measuredSpeed()
const;
328 void setNumPropulsionSystems(
DtU16 value );
330 DtU16 numPropulsionSystems()
const;
333 void setNumNozzleSystems(
DtU16 value );
335 DtU16 numNozzleSystems()
const;
372 virtual void enableDiGuyObject(
bool enable =
true);
376 virtual bool isEnabledDiGuyObject();
379 virtual void setDiGuyAppearance(
const DtString& val );
381 virtual const DtString& diGuyAppearance()
const;
384 virtual void setDiGuyArc(
const std::vector<char>& val );
386 virtual const std::vector<char>& diGuyArc()
const;
397 virtual void setDiGuyType(
const DtString& newDiGuyType,
398 const DtString& newDiGuyAppearance );
399 virtual void setDiGuyType(
const DtString& val );
401 virtual const DtString& diGuyType()
const;
404 virtual void setDiGuyBodyAppearance(
const DtString& val );
406 virtual const DtString& diGuyBodyAppearance()
const;
409 virtual void setDiGuyBodyWeight(
double val );
411 virtual double diGuyBodyWeight()
const;
414 virtual void setDiGuyHeadAppearance(
const DtString& val );
416 virtual const DtString& diGuyHeadAppearance()
const;
419 virtual void setDiGuyItemAppearance(
const DtString& val );
421 virtual const DtString& diGuyItemAppearance()
const;
425 virtual bool setDiGuyAccessoryAppearance(
unsigned int index,
const DtString& val );
427 virtual const DtString& diGuyAccessoryAppearance(
unsigned int index )
const;
430 virtual void setDiGuyAccessoryAppearanceCount(
unsigned int index );
432 virtual unsigned int diGuyAccessoryAppearanceCount()
const;
435 virtual void setDiGuyAction(
const DtString& val );
438 virtual void setDiGuyAction(
const DtString& val,
bool paused,
double speed = 0.0,
439 bool useActionPositioning =
false,
const DtVector& offset =
DtVector(0, 0, 0),
double transitionSpeed = 1.0);
442 virtual const DtString& diGuyAction()
const;
444 virtual const DtString& diGuyAction(
bool& paused )
const;
447 virtual void setDiGuyActionPaused(
bool paused );
449 virtual bool isDiGuyActionPaused()
const;
452 virtual void setDiGuyActionSpeed(
double speed );
454 virtual double diGuyActionSpeed()
const;
457 virtual void setDiGuyVisible(
bool visibile );
459 virtual bool isDiGuyVisible()
const;
462 virtual void setDiGuyCharacterScale(
const DtVector& scale );
464 virtual const DtVector& diGuyCharacterScale()
const;
470 virtual void addDiGuyShapeVariation(
unsigned int linkIndex,
unsigned int shapeIndex,
const DtDiGuyPixelData& pixelData );
471 virtual void removeDiGuyShapeVariation(
unsigned int linkIndex,
unsigned int shapeIndex );
472 virtual const DtDiGuyPixelData& diGuyShapeVariation(
unsigned int linkIndex,
unsigned int shapeIndex,
bool& dataIsValid )
const;
473 virtual bool getDiGuyShapeVariation(
unsigned int linkIndex,
unsigned int shapeIndex,
DtDiGuyPixelData& pixelData )
const;
492 virtual void setDiGuyName(
const DtString& val );
493 virtual const DtString& diGuyName()
const;
513 void internalSetMarkingText(
const char* text );
516 virtual void createDiGuyStateRep();
524 std::vector<DtVPRecord*> myVPRecordCollection;
619 inline const std::vector<DtVPRecord*>* DtEntityStateRepository::variableParameterList()
const
621 return &myVPRecordCollection;
624 inline std::vector<DtVPRecord*>* DtEntityStateRepository::variableParameterList()
626 return &myVPRecordCollection;
DtAppearAttrVal
Create an enumeration type, but since many of the names will have the same value, define them all as ...
Definition: disEnums.h:1421
void internalSetMarkingText(const char *text)
Set the marking text.
Definition: entityStateRepository.h:686
virtual void setRadarSigRepIndex(DtU16 value)
Set radar signature representation index.
Definition: entityStateRepository.h:651
DtHatchState
Definition: disEnums.h:1660
Contains the DtDIGuyObjectStateRepository class declaration.
DtForceType myForceId
Definition: entityStateRepository.h:527
virtual void setAcousticSigRepIndex(DtU16 value)
Set acoustic signature representation index.
Definition: entityStateRepository.h:641
A DtAttachedPartCollection is a collection of attached parts of an entity.
Definition: attachedPartCollection.h:24
virtual void setGuise(const DtEntityType &type)
Set the alternate entity type or guise.
Definition: entityStateRepository.h:567
#define DT_DLL_VL
Definition: vlMachineTypes.h:108
virtual void setEntityId(const DtEntityIdentifier &id)
Set the entity's identifier.
Definition: baseEntityStateRepository.h:666
std::map< DtU16, DtDiGuyShapeDataMap > DtDiGuyLinkShapeMap
Container for shape variation data.
Definition: diGuyObjectStateRepository.h:23
Instances of DtBaseEntityStateRepository are used to maintain basic state information needed by all k...
Definition: baseEntityStateRepository.h:36
DtEntityStateRepository * self() const
Cast off const-ness for trivial internal change.
Definition: entityStateRepository.h:681
DtBaseEntityStateRepository & operator=(const DtBaseEntityStateRepository &orig)
assignment operator
DtEntityIdentifier myDiGuyParent
Definition: entityStateRepository.h:550
DtArticulatedPartCollection myArtPartList
Definition: entityStateRepository.h:520
Used to set and maintain time in a simulation.
Definition: vlTime.h:25
virtual void setFrozen(bool on)
Set entity frozen state. True indicates frozen.
bool myUseDiGuyObject
Definition: entityStateRepository.h:552
virtual DtForceType forceId() const
Get the force type.
Definition: entityStateRepository.h:562
This file provides a declaration of the class DtArticulatedPartCollection.
std::vector< char > myDiGuyArc
Legacy DIGuy extension attributes.
Definition: entityStateRepository.h:549
DtLifeformState
Definition: disEnums.h:1700
DtU16 myLiveEntityMeasuredSpeed
Definition: entityStateRepository.h:536
virtual const DtArticulatedPartCollection * artPartList() const
Definition: entityStateRepository.h:597
DtPropulsionSystem * myPropulsionSystemsDataList
Definition: entityStateRepository.h:544
DtU16 myInfaredSignatureIndex
Definition: entityStateRepository.h:539
void printDataToStream(std::ostream &str) const
Prints the state data to the specified stream.
virtual void setClock(DtClock *clock)
Sets the clock being used for dead reckoning calculations.
virtual void setCapabilities(DtU32 cap)
Set the capabilities field.
Definition: entityStateRepository.h:661
int myNumPropulsionSystemsData
Definition: entityStateRepository.h:542
virtual const DtEntityType & guise() const
Get the alternate entity type or guise.
Definition: entityStateRepository.h:572
A DtArticulatedPartCollection is a collection of articulated parts typically of an entity...
Definition: articulatedPartCollection.h:29
DtLightType
Definition: disEnums.h:1678
virtual DtU16 radarSigRepIndex() const
Get radar signature representation index.
Definition: entityStateRepository.h:656
Instances of DtEntityStateRepository are used to maintain attributes and state of entity objects in a...
Definition: entityStateRepository.h:37
DtVector64 DtVector
Definition: vlVector.h:285
Definition: vlVector.h:224
virtual bool frozen() const
The frozen state of an entity.
virtual void setMeasuredSpeed(DtU16 value)
Set measured speed.
Definition: entityStateRepository.h:671
virtual const DtAttachedPartCollection * attPartList() const
Definition: entityStateRepository.h:607
virtual DtStateRepository * clone(bool copy=false) const
Return a copy/empty object of the same type as this.
DtEntityType myGuise
Definition: entityStateRepository.h:528
DtTrailState
Definition: disEnums.h:1652
virtual void setMarkingText(const char *text)
Set the marking text attribute.
Definition: entityStateRepository.h:587
DtWeaponState
Definition: disEnums.h:1753
virtual void setInfraRedSigRepIndex(DtU16 value)
Set infra-red signature representation index.
Definition: entityStateRepository.h:631
DtStateRepository is an abstract base class for maintaining state for an object.
Definition: stateRepository.h:50
DtVectoringNozzleSystem * myVectoringNozzleSystemDataList
Definition: entityStateRepository.h:545
DtDamageState
This is for the tank ditch and concertina wire breach appearance Areal object specific appearance...
Definition: disEnums.h:1644
Instances of DtEntityIdentifier are used as a unique ID for entities in DIS.
Definition: entityIdentifier.h:31
DtAttachedPartCollection myAttPartList
Definition: entityStateRepository.h:521
DtString myMarkingText
myMarkingText is an array of theMaxMarkingSize.
Definition: entityStateRepository.h:534
DtPatchIdentifier is used to uniquely identify a uniform patch.
Definition: patchIdentifier.h:18
virtual int markingCharSet() const
The character set used for the marking.
Definition: entityStateRepository.h:582
DtDIGuyObjectStateRepository * myDiGuyStateRep
Definition: entityStateRepository.h:551
DtU16 myAcousticsSignatureIndex
Definition: entityStateRepository.h:538
Contains the DtPatchIdentifier class declaration.
virtual const char * c_str() const
Returns a char* representation of the DtString;.
Contains the DtBaseEntityStateRepository class declaration.
std::vector< char > DtDiGuyPixelData
Container for shape variation data.
Definition: diGuyObjectStateRepository.h:21
virtual DtU32 capabilities() const
Get the capabilities field.
Definition: entityStateRepository.h:666
DtForceType
Section 4.
Definition: disEnums.h:199
unsigned short DtU16
A 16 bit unsigned integer value.
Definition: vlMachineTypes.h:140
int myNumVectoringNozzleSystemData
Definition: entityStateRepository.h:543
Instances of DtDIGuyObjectStateRepository are used to store state data for DIGuyObject objects...
Definition: diGuyObjectStateRepository.h:31
int myMarkingCharSet
The char set used for marking text. Defaults to 1.
Definition: entityStateRepository.h:531
virtual void setForceId(DtForceType force)
Set the force type.
Definition: entityStateRepository.h:557
DtComplianceState
Definition: disEnums.h:1718
DtLightState
Definition: disEnums.h:1670
virtual DtU16 acousticSigRepIndex() const
Get acoustic signature representation index.
Definition: entityStateRepository.h:646
DtVectoringNozzleSystem is a class which contains the vectoring nozzle system data for the supplement...
Definition: vectoringNozzleSystem.h:26
unsigned long DtU32
A 32 bit unsigned integer value.
Definition: vlMachineTypes.h:153
DtAppearAttribute
If you put spaces between the "<<" and the surrounding strings, enumstr gets confused and thinks the ...
Definition: disEnums.h:1266
DtCamouflageType
Definition: disEnums.h:1746
virtual void setMarkingCharSet(int charSet)
Set the character set used for the marking.
Definition: entityStateRepository.h:577
Instances of DtString are used to represent strings.
Definition: vlString.h:29
virtual DtU16 infraRedSigRepIndex() const
Get infra-red signature representation index.
Definition: entityStateRepository.h:636
class DtPropulsionSystem:
Definition: propulsionSystem.h:27
virtual DtU16 measuredSpeed() const
Get measured speed.
Definition: entityStateRepository.h:676
DtDensityType
Definition: disEnums.h:1769
DtU32 myCapabilities
Definition: entityStateRepository.h:535
DtEntityType is used to represent the type an entity object.
Definition: entityType.h:26
virtual void printData() const
Print the state data to the DtInfo stream.
DtU32 myAppearance
Definition: entityStateRepository.h:529
This file provides a declaration of the class DtAttachedPartCollection.
virtual const char * markingText() const
Get the marking text attribute.
Definition: entityStateRepository.h:592
DtU16 myRadarCrossSectionSignatureIndex
Definition: entityStateRepository.h:540