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VR-Link C# API Documentation
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This is the complete list of members for makVrl.Quaternion, including all inherited members.
| Add(Quaternion left, Quaternion right) | makVrl.Quaternion | inlinestatic |
| Add(ref Quaternion left, ref Quaternion right, out Quaternion result) | makVrl.Quaternion | inlinestatic |
| Conjugate() | makVrl.Quaternion | inline |
| Conjugate(Quaternion q) | makVrl.Quaternion | inlinestatic |
| Conjugate(ref Quaternion q, out Quaternion result) | makVrl.Quaternion | inlinestatic |
| Equals(object other) | makVrl.Quaternion | inline |
| Equals(Quaternion other) | makVrl.Quaternion | inline |
| FromAxisAngle(Vector3f axis, float angle) | makVrl.Quaternion | inlinestatic |
| FromMatrix(Matrix3 matrix) | makVrl.Quaternion | inlinestatic |
| FromMatrix(ref Matrix3 matrix, out Quaternion result) | makVrl.Quaternion | inlinestatic |
| GetHashCode() | makVrl.Quaternion | inline |
| Identity | makVrl.Quaternion | static |
| Invert() | makVrl.Quaternion | inline |
| Invert(Quaternion q) | makVrl.Quaternion | inlinestatic |
| Invert(ref Quaternion q, out Quaternion result) | makVrl.Quaternion | inlinestatic |
| Inverted() | makVrl.Quaternion | inline |
| Length | makVrl.Quaternion | |
| LengthSquared | makVrl.Quaternion | |
| Mult(Quaternion left, Quaternion right) | makVrl.Quaternion | inlinestatic |
| Mult(ref Quaternion left, ref Quaternion right, out Quaternion result) | makVrl.Quaternion | inlinestatic |
| Multiply(Quaternion left, Quaternion right) | makVrl.Quaternion | inlinestatic |
| Multiply(ref Quaternion left, ref Quaternion right, out Quaternion result) | makVrl.Quaternion | inlinestatic |
| Multiply(ref Quaternion quaternion, float scale, out Quaternion result) | makVrl.Quaternion | inlinestatic |
| Multiply(Quaternion quaternion, float scale) | makVrl.Quaternion | inlinestatic |
| Normalize() | makVrl.Quaternion | inline |
| Normalize(Quaternion q) | makVrl.Quaternion | inlinestatic |
| Normalize(ref Quaternion q, out Quaternion result) | makVrl.Quaternion | inlinestatic |
| Normalized() | makVrl.Quaternion | inline |
| operator!=(Quaternion left, Quaternion right) | makVrl.Quaternion | inlinestatic |
| operator*(Quaternion left, Quaternion right) | makVrl.Quaternion | inlinestatic |
| operator*(Quaternion quaternion, float scale) | makVrl.Quaternion | inlinestatic |
| operator*(float scale, Quaternion quaternion) | makVrl.Quaternion | inlinestatic |
| operator+(Quaternion left, Quaternion right) | makVrl.Quaternion | inlinestatic |
| operator-(Quaternion left, Quaternion right) | makVrl.Quaternion | inlinestatic |
| operator==(Quaternion left, Quaternion right) | makVrl.Quaternion | inlinestatic |
| Quaternion(Vector3f v, float w) | makVrl.Quaternion | inline |
| Quaternion(float x, float y, float z, float w) | makVrl.Quaternion | inline |
| Slerp(Quaternion q1, Quaternion q2, float blend) | makVrl.Quaternion | inlinestatic |
| Sub(Quaternion left, Quaternion right) | makVrl.Quaternion | inlinestatic |
| Sub(ref Quaternion left, ref Quaternion right, out Quaternion result) | makVrl.Quaternion | inlinestatic |
| ToAxisAngle(out Vector3f axis, out float angle) | makVrl.Quaternion | inline |
| ToAxisAngle() | makVrl.Quaternion | inline |
| ToString() | makVrl.Quaternion | inline |
| W | makVrl.Quaternion | |
| w | makVrl.Quaternion | |
| X | makVrl.Quaternion | |
| Xyz | makVrl.Quaternion | |
| XYZ | makVrl.Quaternion | |
| xyz | makVrl.Quaternion | |
| Y | makVrl.Quaternion | |
| Z | makVrl.Quaternion |