59 virtual void setEventId(
const DtEventID&
id);
64 virtual void setMunitionType(
const DtEntityType& munitionType);
67 virtual const DtTime shotStartTime()
const;
69 virtual void setShotStartTime(
DtTime shotStartTime);
72 virtual float cumulativeShotTime()
const;
74 virtual void setCumulativeShotTime(
float cumulativeShotTime);
77 virtual const DtVector& location()
const;
79 virtual void setLocation(
const DtVector& location);
82 virtual float apertureDiameter()
const;
84 virtual void setApertureDiameter(
float apertureDiameter);
87 virtual float waveLength()
const;
89 virtual void setWaveLength(
float waveLength);
92 virtual float pulseRepetitionFrequency()
const;
94 virtual void setPulseRepetitionFrequency(
float pulseRepetitionFrequency);
97 virtual float pulseWidth()
const;
99 virtual void setPulseWidth(
float pulseWidth);
102 virtual unsigned int flags()
const;
104 virtual void setFlags(
unsigned int flags);
107 virtual bool isFlagsWeaponsOn()
const;
109 virtual void setFlagsWeaponsOn();
112 virtual bool isFlagsWeaponsOff()
const;
114 virtual void setFlagsWeaponsOff();
117 virtual bool flagsUpdateDueToHeartbeatTimer()
const;
119 virtual void setFlagsUpdateDueToHeartbeatTimer();
122 virtual bool flagsStateChange()
const;
124 virtual void setFlagsStateChange();
137 virtual void addPrecisionAimpointRecords(
const std::vector<DtDirectedEnergyPrecisionAimpointRecord>& records);
139 virtual void addAreaAimpointRecords(
const std::vector<DtDirectedEnergyAreaAimpointRecord>& records);
142 virtual void getPrecisionAimpointRecords(std::vector<DtDirectedEnergyPrecisionAimpointRecord>& records)
const;
144 virtual void getAreaAimpointRecords(std::vector<DtDirectedEnergyAreaAimpointRecord>& records)
const;
164 virtual void printRecordsToStream(std::ostream& stream)
const;
DtDirectedEnergyFirePdu DtDirectedEnergyFire
Instances of DtEnergyFireInteraction are used to represent the firing of an Energy Weapon...
Definition: directedEnergyFirePdu.h:25
Instances of DtEnergyFireInteraction are used to represent the firing of an Energy Weapon...
Definition: directedEnergyFirePdu.h:34
virtual unsigned int numberOfRecords() const
Returns the number of records for all Record Sets.
Instances of DtExerciseConn are used to provide an application's interface or connection to the netwo...
Definition: exerciseConnDIS.h:62
float myWaveLength
Definition: directedEnergyFirePdu.h:181
#define DT_DLL_VL
Definition: vlMachineTypes.h:108
float myCumulativeShotTime
Definition: directedEnergyFirePdu.h:178
Contains the DtEntityType and DtRadioEntityType class declarations.
DtNetU16 myFlags
Definition: directedEnergyFirePdu.h:185
Network-order unsigned 16-bit quantity.
Definition: vlNetTypes.h:52
float myApertureDiameter
Definition: directedEnergyFirePdu.h:180
DtEventID myEvent
Definition: directedEnergyFirePdu.h:175
float myPulseWidth
Definition: directedEnergyFirePdu.h:183
class DtPduFactory:
Definition: pduFactory.h:38
virtual void printDataToStream(std::ostream &stream) const
void(* DtDirectedEnergyFireCb)(DtDirectedEnergyFire *inter, void *usr)
Definition: directedEnergyFirePdu.h:30
This file is used as a convenience to group interaction concepts together.
DtPulseShape
Definition: disEnums.h:2952
static const int theStaticSize
Size of PDU with zero DE records.
Definition: directedEnergyFirePdu.h:172
Definition: vlVector.h:224
DtPdu is the base class for all PDU's in VR-Link.
Definition: pdu.h:69
DtPduKind internalGetPduKind() const
Returns the internal PDU kind.
Definition: directedEnergyFirePdu.h:167
virtual void printDataToString(DtString &str) const
Represents Events in DIS.
Definition: eventId.h:154
Instances of DtEntityIdentifier are used as a unique ID for entities in DIS.
Definition: entityIdentifier.h:31
Definition: directedEnergyAreaAimpointRecord.h:16
Definition: directedEnergyFireP.h:17
virtual void printData() const
Print the PDU's data (not including header).
DtVector myApertureEmitterLocationInFiringEntityCoordinates
Definition: directedEnergyFirePdu.h:179
Definition: standardVariableRecordP.h:32
struct DtBufferPlaceHolder * DtBufferPtr
Definition: vlBaseMsg.h:17
DtEntityIdentifier myFiringEntityId
Definition: directedEnergyFirePdu.h:174
DIS 7 PDUs.
Definition: disEnums.h:313
#define DtUSE_INTERNAL_BUFFER
Definition: vlBaseMsg.h:22
float myPulseRepetitionFrequency
Definition: directedEnergyFirePdu.h:182
DtEntityType myMunitionType
Definition: directedEnergyFirePdu.h:176
Definition: directedEnergyPrecisionAimpointRecord.h:13
DtPulseShape myPulseShape
Definition: directedEnergyFirePdu.h:184
Contains the DtEventId class declaration.
DtPduKind
([UID 4]) - PDU Type
Definition: disEnums.h:238
Instances of DtString are used to represent strings.
Definition: vlString.h:29
Instances of DtStateMsg are used to represent state data communicated via the network in a DIS (as op...
Definition: stateMsgDIS.h:21
DtTime myShotStartTime
Definition: directedEnergyFirePdu.h:177
This file contains typedefs for machine dependant types.
DtEntityType is used to represent the type an entity object.
Definition: entityType.h:26