An attached part is an entity that is attached to another entity.
For example, a missile could be attached to a launcher. DtEntityStateRepository::attPartList() returns a pointer to a protocol-independent DtAttachedPartCollection (defined in attachedPartCollection.h). DtAttachedPartCollection works similarly to DtArticulatedPartCollection. You can use DtAttachedPartCollection's inspectors to find out the current state of a reflected entity's attached parts. You can use its mutators to set the state of a locally simulated entity's attached parts.
For example:
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