VR-Link C# API Documentation
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10.4 - Loading Plug-ins

In order for a VR-Link C# plug-in to be loaded, the DLL must be in the plug-ins directory with the distributed VR-Link C# DLLs and it must export a function with the following name and signature:

extern "C" {
DLL_EXPORT bool initManagedInterfaceModule( DtManagedInterface* gl);
}

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Document ID: Generated on Wed Mar 27 02:04:30 EDT 2024 from SVN revision 264570
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