7 #ifndef DtMunitionDecoder_H_
8 #define DtMunitionDecoder_H_
26 class DT_DLL_VL DtMunitionDecoder :
public DtPhysicalEntityDecoder
33 DtObjClassDesc* classDesc);
36 virtual ~DtMunitionDecoder();
39 DtMunitionDecoder(
const DtMunitionDecoder& orig);
42 DtMunitionDecoder& operator=(
const DtMunitionDecoder& orig);
48 static DtHlaStateDecoder* create(
50 DtObjClassDesc* classDesc);
60 DtDECLARE_ENTITY_ATTR_DECODER(LauncherFlashPresent);
68 #define DtDEFINE_SIMPLE_MUN_ATTR_DECODER_WITH_CAST( \
69 attrName, netType, mutator, castExpr) \
70 DtDEFINE_SIMPLE_ATTR_DECODER_WITH_CAST( \
71 DtMunitionDecoder, DtEntityStateRepository, \
72 attrName, netType, mutator, castExpr)
74 #define DtDEFINE_SIMPLE_MUN_ATTR_DECODER( \
75 attrName, netType, inspector) \
76 DtDEFINE_SIMPLE_MUN_ENTITY_ATTR_DECODER_WITH_CAST( \
77 attrName, netType, inspector, (netType))
Instances of DtExerciseConn are used to provide an application's interface or connection to the netwo...
Definition: exerciseConnDIS.h:62
#define DT_DLL_VL
Definition: vlMachineTypes.h:108
Instances of DtEntityStateRepository are used to maintain attributes and state of entity objects in a...
Definition: entityStateRepository.h:41