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VR-Vantage 1.4.1 API Class Documentation
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Development in Windows is usually done using Microsoft Visual Studio.
The example projects and the application source include project files to get you started.
In Additional Include Directories, add the paths to all of the include directories that you need. The following is an example include line (for MSVC++ 10.0):
$(MAK_VRV_VC10_x64)\include;$(MAK_VRV_VC10_x64)\include\vrvCore; $(MAK_VRV_VC10_x64)\include\vrvCoreQt;$(MAK_VRV_VC10_x64)\include\vrvUtil; $(MAK_VRL_VC10_x32_x64)\include;$(MAK_VRL_VC10_x32_x64)\include\vlutil; $(MAK_VRL_VC10_x32_x64)\include\vl;$(MAK_RTIDIR)\include;$(MAK_RTIDIR)\include\HLA13; $(MAK_RTIDIR)\include\HLA1516;$(MAK_RTIDIR)\include\HLA1516E; $(MAK_RTIDIR)\include\HLA1516E\RTI;$(QTDIR_MSVC2008_x32)\include; $(QTDIR_MSVC2008_x32)\include\Qt;$(QTDIR_MSVC2008_x32)\include\QtCore; $(QTDIR_MSVC2008_x32)\include\QtGui;$(CIGI)\include; $(MAK_VRV_VC10_x64)\examples\exampleCigiExtension;$(MAK_VRV_VC10_x64)\examples\tutorialSymbolFacade1; $(MAK_VRV_VC10_x64)\examples\tutorialSymbolFacade2;$(MAK_VRV_VC10_x64)\examples\tutorialSymbolFacade3; $(MAK_VRV_VC10_x64)\examples\tutorialSymbolFacade4;$(MAK_VRV_VC10_x64)\examples\tutorialSymbolFacade5
In Additional Library Directories, add the paths to the libraries that you need to link the application. All VR-Vantage Toolkit libraries are automatically linked, if necessary. No explicit linking is required. Only the lib directory needs to be added to the library directory list, as follows:
vrvantagevrforces\lib
You must explicitly link VR-Link, OpenSceneGraph, and any other libraries that do not perform auto-linking. The following is an example library link line (for MSVC++ 10.0):
$(MAK_RTIDIR)\lib;$(MAK_VRL_VC10_x32_x64)\lib64;$(MAK_VRV_VC10_x64)\lib64; $(QTDIR_MSVC2008_x64)\lib;$(CIGI)\ccl_lib
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