VR-Vantage API Documentation
DtElementEntry.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
14 #include <vrvCore/DtUniqueID.h>
15 
16 #include <map>
17 
18 namespace makVrv
19 {
24  {
25  public:
26  friend class DtElementData;
27 
29  {
30  Unknown = 0,
31  Entity = 1,
32  Prop = 2,
33  TerrainPatch = 3,
34  Aggregate = 4,
35  Observer = 5,
36  Environmental= 6,
37  GraphicPoint = 7,
38  GraphicShape = 8,
39  GraphicVertex= 9,
40  RemoteGraphic = 10,
41  TacticalGraphic= 11,
42  Intervisibility=12,
43  Feature=13,
44  TacticalSmoke=14,
45  UserStart = 128,
46  //All is not a type, it is a wild card used for searches.
47  All = ~0
48  };
49 
50  typedef unsigned int ObjectType;
51 
53  DtElementEntry(DtElementID id, DtUniqueID parentId, ObjectType type);
54 
56  ~DtElementEntry();
57 
59  DtElementID elementID() const;
60 
62  DtElementID parentID() const;
63 
65  ObjectType type() const;
66 
68  const DtElementAttribute* findAttribute(short attributeId) const;
69 
70  private:
74 
78 
81  DtElementEntry& operator=( const DtElementEntry& );
82 
83  protected:
84  typedef std::map<short,DtElementAttribute*> AttributeMap;
89  };
90 }
91 


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