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include
vrvOsg
DtOverlayDrawable.h
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/******************************************************************************
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** Copyright (c) 2009 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: $ $Revision: $ $State: $
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******************************************************************************/
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#ifndef DtOverlayDrawable_H_
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#define DtOverlayDrawable_H_
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#include <
vrvOsg/vrvOsg.h
>
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#include <
vrvGraphics/DtOverlayRenderer.h
>
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#include <osg/Drawable>
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namespace
osg
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{
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class
Camera
;
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}
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namespace
makVrv
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{
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class
DtOsgOverlayManager;
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class
DtChannel;
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class
DT_DLL_VRVOSG
DtOverlayDrawable
:
public
osg::Drawable
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{
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public
:
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DtOverlayDrawable
(
DtOsgOverlayManager
& overlayManager,
DtChannel
& channel);
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void
setOverlayToRender(
DtOverlayRenderer
* renderer);
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DtOverlayDrawable
(
const
DtOverlayDrawable
&,
const
osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual
osg::Object*
cloneType
()
const
{
return
new
DtOverlayDrawable
(myOverlayManager,myChannel); }
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virtual
osg::Object*
clone
(
const
osg::CopyOp& copyop)
const
{
return
new
DtOverlayDrawable
(*
this
,copyop); }
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virtual
void
drawImplementation(osg::RenderInfo& renderInfo)
const
;
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void
setProjectionCamera(osg::Camera* camera);
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protected
:
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osg::ref_ptr<osg::StateSet>
myCaptureSet
;
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osg::Camera*
myProjectionCamera
;
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DtOverlayRenderer
*
myOverlayToRender
;
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DtOsgOverlayManager
&
myOverlayManager
;
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DtChannel
&
myChannel
;
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};
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}
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#endif
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Copyright © 2005-2013 VT MÄK Inc. All Rights Reserved (
www.mak.com
)